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Carles Domingo-Enrich

17 accepted papers

2026

Any-Order Flexible Length Masked Diffusion

ICLR 2026poster

Masked diffusion models (MDMs) have recently emerged as a promising alternative to autoregressive models over discrete domains. MDMs generate sequences in an any-order, parallel fashion, enabling fast inference and strong performance on non-causal tasks. However, a crucial limitation is that they do…

Cited by 0SourcecodeScholar
2025

Adjoint Matching: Fine-tuning Flow and Diffusion Generative Models with Memoryless Stochastic Optimal Control

ICLR 2025spotlight

Dynamical generative models that produce samples through an iterative process, such as Flow Matching and denoising diffusion models, have seen widespread use, but there have not been many theoretically-sound methods for improving these models with reward fine-tuning. In this work, we cast reward fin…

Cited by 30SourcePDFScholar
2025

Adjoint Sampling: Highly Scalable Diffusion Samplers via Adjoint Matching

ICML 2025poster

We introduce Adjoint Sampling, a highly scalable and efficient algorithm for learning diffusion processes that sample from unnormalized densities, or energy functions. It is the first on-policy approach that allows significantly more gradient updates than the number of energy evaluations and model s…

2025

Conditioning Diffusions Using Malliavin Calculus

ICML 2025poster

In generative modelling and stochastic optimal control, a central computational task is to modify a reference diffusion process to maximise a given terminal-time reward. Most existing methods require this reward to be differentiable, using gradients to steer the diffusion towards favourable outcome…

Cited by 0SourcePDFScholar
2025

Trust Region Constrained Measure Transport in Path Space for Stochastic Optimal Control and Inference

NeurIPS 2025spotlight

Solving stochastic optimal control problems with quadratic control costs can be viewed as approximating a target path space measure, e.g. via gradient-based optimization. In practice, however, this optimization is challenging in particular if the target measure differs substantially from the prior.…

Cited by 0SourceScholar
2025

Value Gradient Guidance for Flow Matching Alignment

NeurIPS 2025poster

While methods exist for aligning flow matching models -- a popular and effective class of generative models -- with human preferences, existing approaches fail to achieve both adaptation efficiency and probabilistically sound prior preservation. In this work, we leverage the theory of optimal contro…

Cited by 0SourceScholar
2024

Neural Optimal Transport with Lagrangian Costs

UAI 2024poster

We investigate the optimal transport problem between probability measures when the underlying cost function is understood to satisfy a least action principle, also known as a Lagrangian cost. These generalizations are useful when connecting observations from a physical system where the transport dyn…

2024

Stochastic Optimal Control Matching

NeurIPS 2024poster

Stochastic optimal control, which has the goal of driving the behavior of noisy systems, is broadly applicable in science, engineering and artificial intelligence. Our work introduces Stochastic Optimal Control Matching (SOCM), a novel Iterative Diffusion Optimization (IDO) technique for stochastic…

2023

Compress Then Test: Powerful Kernel Testing in Near-linear Time

AISTATS 2023poster

Kernel two-sample testing provides a powerful framework for distinguishing any pair of distributions based on n sample points. However, existing kernel tests either run in $n^2$ time or sacrifice undue power to improve runtime. To address these shortcomings, we introduce Compress Then Test (CTT), a…

2023

Multisample Flow Matching: Straightening Flows with Minibatch Couplings

ICML 2023poster

Simulation-free methods for training continuous-time generative models construct probability paths that go between noise distributions and individual data samples. Recent works, such as Flow Matching, derived paths that are optimal for each data sample. However, these algorithms rely on independent…

Cited by 133SourcePDFScholar
2021

Average-case Acceleration for Bilinear Games and Normal Matrices

ICLR 2021poster

Advances in generative modeling and adversarial learning have given rise to renewed interest in smooth games. However, the absence of symmetry in the matrix of second derivatives poses challenges that are not present in the classical minimization framework. While a rich theory of average-case analys…

Cited by 8SourcePDFScholar
2021

On Energy-Based Models with Overparametrized Shallow Neural Networks

ICML 2021oral

Energy-based models (EBMs) are a simple yet powerful framework for generative modeling. They are based on a trainable energy function which defines an associated Gibbs measure, and they can be trained and sampled from via well-established statistical tools, such as MCMC. Neural networks may be used…

2021

Separation Results between Fixed-Kernel and Feature-Learning Probability Metrics

NeurIPS 2021oral

Several works in implicit and explicit generative modeling empirically observed that feature-learning discriminators outperform fixed-kernel discriminators in terms of the sample quality of the models. We provide separation results between probability metrics with fixed-kernel and feature-learning…

Cited by 1SourcePDFScholar
2020

A mean-field analysis of two-player zero-sum games

NeurIPS 2020poster

Finding Nash equilibria in two-player zero-sum continuous games is a central problem in machine learning, e.g. for training both GANs and robust models. The existence of pure Nash equilibria requires strong conditions which are not typically met in practice. Mixed Nash equilibria exist in greater ge…

Cited by 66SourcePDFScholar
2020

Extra-gradient with player sampling for faster convergence in n-player games

ICML 2020poster

Data-driven modeling increasingly requires to find a Nash equilibrium in multi-player games, e.g. when training GANs. In this paper, we analyse a new extra-gradient method for Nash equilibrium finding, that performs gradient extrapolations and updates on a random subset of players at each iteration.…

Cited by 4SourcePDFScholar