4 accepted papers
In this work, we present WeatherEdit, a novel weather editing pipeline for generating realistic weather effects with controllable types and severity in 3D scenes. Our approach is structured into two key components: weather background editing and weather particle construction. For weather background
In this work, we present GaussianSlicer, an efficient plane-based Gaussian Splatting framework for reconstructing geometry from cross-sectional slices input. Unlike previous methods that rely on computationally intensive geometry-based or grid-based implicit techniques, which struggle with complex c…
D Gaussian Splatting (3DGS) has gained significant attention for 3D scene reconstruction, but still suffers from complex outdoor environments, especially under adverse weather. This is because 3DGS treats the artifacts caused by adverse weather as part of the scene and will directly reconstruct them