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Chengshuai Shi

19 accepted papers

2026

Efficient Multi-objective Prompt Optimization via Pure-exploration Bandits

ICLR 2026poster

Prompt engineering has become central to eliciting the capabilities of large language models (LLMs). At its core lies prompt selection - efficiently identifying the most effective prompts. However, most prior investigations overlook a key challenge: the inherently multi-faceted nature of prompt perf…

Cited by 0SourceScholar
2026

SMILE: Extended Deep Submodular Function-Based Instruction and In-context Learning Demonstration Selection

ICML 2026poster

Prompt optimization is a key way to steer large language models when fine-tuning is impractical. However, instruction optimization (IO) and in-context learning (ICL) demonstration selection are often optimized separately and combined post hoc, implicitly assuming that a "best'' instruction and a "be…

Cited by 0SourceScholar
2025

Augmenting Online RL with Offline Data is All You Need: A Unified Hybrid RL Algorithm Design and Analysis

UAI 2025

This paper investigates a hybrid learning framework for reinforcement learning (RL) in which the agent can leverage both an offline dataset and online interactions to learn the optimal policy. We present a unified algorithm and analysis and show that augmenting confidence-based online RL algorithms

Cited by 0SourcePDFScholar
2025

Building Math Agents with Multi-Turn Iterative Preference Learning

ICLR 2025poster

Recent studies have shown that large language models' (LLMs) mathematical problem-solving capabilities can be enhanced by integrating external tools, such as code interpreters, and employing multi-turn Chain-of-Thought (CoT) reasoning. While current methods focus on synthetic data generation and Sup…

Cited by 24SourcePDFScholar
2025

From Cross-Task Examples to In-Task Prompts: A Graph-Based Pseudo-Labeling Framework for In-context Learning

EMNLP 2025

The capability of in-context learning (ICL) enables large language models (LLMs) to perform novel tasks without parameter updates by conditioning on a few input-output examples. However, collecting high-quality examples for new or challenging tasks can be costly and labor-intensive. In this work, we

2024

Efficient Prompt Optimization Through the Lens of Best Arm Identification

NeurIPS 2024poster

The remarkable instruction-following capability of large language models (LLMs) has sparked a growing interest in automatically finding good prompts, i.e., prompt optimization. Most existing works follow the scheme of selecting from a pre-generated pool of candidate prompts. However, these designs m…

Cited by 7SourcePDFScholar
2024

Mixture of Demonstrations for In-Context Learning

NeurIPS 2024poster

In-Context Learning (ICL) empowers Large Language Models (LLMs) to tackle various tasks by providing input-output examples as additional inputs, referred to as demonstrations. Nevertheless, the performance of ICL could be easily impacted by the quality of selected demonstrations. Existing efforts ge…

Cited by 4SourcePDFScholar
2024

Transformers as Game Players: Provable In-context Game-playing Capabilities of Pre-trained Models

NeurIPS 2024poster

The in-context learning (ICL) capability of pre-trained models based on the transformer architecture has received growing interest in recent years. While theoretical understanding has been obtained for ICL in reinforcement learning (RL), the previous results are largely confined to the single-agent…

Cited by 1SourcePDFScholar
2023

Nearly Minimax Optimal Offline Reinforcement Learning with Linear Function Approximation: Single-Agent MDP and Markov Game

ICLR 2023poster

Offline reinforcement learning (RL) aims at learning an optimal strategy using a pre-collected dataset without further interactions with the environment. While various algorithms have been proposed for offline RL in the previous literature, the minimax optimality has only been (nearly) established f…

Cited by 54SourcePDFScholar
2023

Provably Efficient Offline Reinforcement Learning with Perturbed Data Sources

ICML 2023poster

Existing theoretical studies on offline reinforcement learning (RL) mostly consider a dataset sampled directly from the target task. In practice, however, data often come from several heterogeneous but related sources. Motivated by this gap, this work aims at rigorously understanding offline RL with…

Cited by 4SourcePDFScholar
2022

A Self-Play Posterior Sampling Algorithm for Zero-Sum Markov Games

ICML 2022spotlight

Existing studies on provably efficient algorithms for Markov games (MGs) almost exclusively build on the “optimism in the face of uncertainty” (OFU) principle. This work focuses on a distinct approach of posterior sampling, which is celebrated in many bandits and reinforcement learning settings but…

Cited by 25SourcePDFScholar
2021

(Almost) Free Incentivized Exploration from Decentralized Learning Agents

NeurIPS 2021poster

Incentivized exploration in multi-armed bandits (MAB) has witnessed increasing interests and many progresses in recent years, where a principal offers bonuses to agents to do explorations on her behalf. However, almost all existing studies are confined to temporary myopic agents. In this work, we br…

2021

Heterogeneous Multi-player Multi-armed Bandits: Closing the Gap and Generalization

NeurIPS 2021poster

Despite the significant interests and many progresses in decentralized multi-player multi-armed bandits (MP-MAB) problems in recent years, the regret gap to the natural centralized lower bound in the heterogeneous MP-MAB setting remains open. In this paper, we propose BEACON -- Batched Exploration w…

2020

Decentralized Multi-player Multi-armed Bandits with No Collision Information

AISTATS 2020poster

The decentralized stochastic multi-player multi-armed bandit (MP-MAB) problem, where the collision information is not available to the players, is studied in this paper. Building on the seminal work of Boursier and Perchet (2019), we propose error correction synchronization involving communication (…

Cited by 45SourcePDFScholar