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Chris Donahue

15 accepted papers

2026

EditBench: Evaluating LLM Abilities to Perform Real-World Instructed Code Edits

ICLR 2026oral

Instructed code editing, where LLMs directly modify a developer's existing code based on a user instruction, is becoming a widely used interaction mode in AI coding assistants. However, few benchmarks directly evaluate this capability and current datasets often rely on artificial sources. We introdu…

Cited by 0SourcecodeScholar
2026

FOLEYBENCH: A BENCHMARK FOR VIDEO-TO-AUDIO MODELS

ICASSP 2026oral

Video-to-audio generation (V2A) is of increasing importance in domains such as film post-production, AR/VR, and sound design, particularly for the creation of Foley sound effects synchronized with on-screen actions. Foley requires generating audio that is both semantically aligned with visible event…

Cited by 0SourcePDFScholar
2026

GameDevBench: Evaluating Agentic Capabilities Through Game Development

ICML 2026poster

While coding agents have advanced rapidly, progress on multimodal agents has lagged behind, largely due to a gap between the unimodal nature of code and other multimodal computer applications. Game development bridges the modality gap, mirroring software development's complexity in terms of large co…

Cited by 0SourceScholar
2026

RETHINKING MUSIC CAPTIONING WITH MUSIC METADATA LLMS

ICASSP 2026poster

Music captioning, or the task of generating a natural language description of music, is useful for both music understanding and controllable music generation. Training captioning models, however, typically requires high-quality music caption data which is scarce compared to metadata (e.g., genre, mo…

Cited by 2SourcePDFScholar
2025

Copilot Arena: A Platform for Code LLM Evaluation in the Wild

ICML 2025poster

Evaluating in-the-wild coding capabilities of large language models (LLMs) is a challenging endeavor with no existing solution. We introduce Copilot Arena, a platform to collect user preferences through native integration into a developer's working environment. Copilot Arena comprises a novel interf…

Cited by 0SourcePDFScholar
2025

VERSA: A Versatile Evaluation Toolkit for Speech, Audio, and Music

NAACL 2025system demonstrations

In this work, we introduce VERSA, a unified and standardized evaluation toolkit designed for various speech, audio, and music signals. The toolkit features a Pythonic interface with flexible configuration and dependency control, making it user-friendly and efficient. With full installation, VERSA of…

2024

Adaptive Accompaniment with ReaLchords

ICML 2024poster

Jamming requires coordination, anticipation, and collaborative creativity between musicians. Current generative models of music produce expressive output but are not able to generate in an online manner, meaning simultaneously with other musicians (human or otherwise). We propose ReaLchords, an onli…

Cited by 3SourcePDFScholar
2024

V2Meow: Meowing to the Visual Beat via Video-to-Music Generation

AAAI 2024technical

Video-to-music generation demands both a temporally localized high-quality listening experience and globally aligned video-acoustic signatures. While recent music generation models excel at the former through advanced audio codecs, the exploration of video-acoustic signatures has been confined to sp…

Cited by 12SourcePDFScholar
2022

It’s Raw! Audio Generation with State-Space Models

ICML 2022oral

Developing architectures suitable for modeling raw audio is a challenging problem due to the high sampling rates of audio waveforms. Standard sequence modeling approaches like RNNs and CNNs have previously been tailored to fit the demands of audio, but the resultant architectures make undesirable co…

2021

Swords: A Benchmark for Lexical Substitution with Improved Data Coverage and Quality

NAACL 2021long

We release a new benchmark for lexical substitution, the task of finding appropriate substitutes for a target word in a context. For writing, lexical substitution systems can assist humans by suggesting words that humans cannot easily think of. However, existing benchmarks depend on human recall as…

2019

GANSynth: Adversarial Neural Audio Synthesis

ICLR 2019poster

Efficient audio synthesis is an inherently difficult machine learning task, as human perception is sensitive to both global structure and fine-scale waveform coherence. Autoregressive models, such as WaveNet, model local structure at the expense of global latent structure and slow iterative sampling…

Cited by 604SourcePDFScholar
2018

Exploring Speech Enhancement with Generative Adversarial Networks for Robust Speech Recognition

ICASSP 2018accepted

We investigate the effectiveness of generative adversarial networks (GANs) for speech enhancement, in the context of improving noise robustness of automatic speech recognition (ASR) systems. Prior work [1] demonstrates that GANs can effectively suppress additive noise in raw waveform speech signals,…

Cited by 0SourceScholar
2018

Semantically Decomposing the Latent Spaces of Generative Adversarial Networks

ICLR 2018poster

We propose a new algorithm for training generative adversarial networks to jointly learn latent codes for both identities (e.g. individual humans) and observations (e.g. specific photographs). In practice, this means that by fixing the identity portion of latent codes, we can generate diverse images…