← Search

Delin Qu

14 accepted papers

2026

Are We Ready for RL in Text-to-3D Generation? A Progressive Investigation

CVPR 2026

Reinforcement learning (RL), earlier proven to be effective in large language and multi-modal models, has been successfully extended to enhance 2D image generation recently. However, applying RL to 3D generation remains largely unexplored due to the higher spatial complexity of 3D objects, which req

Cited by 0SourcecodeScholar
2026

Exploring the Potential of Encoder-free Architectures in 3D LMMs

ICLR 2026poster

Encoder-free architectures have been preliminarily explored in the 2D Large Multimodal Models (LMMs), yet it remains an open question whether they can be effectively applied to 3D understanding scenarios. In this paper, we present the first comprehensive investigation into the potential of encoder-f…

Cited by 0SourcecodeScholar
2026

FM-Steer: Enhance Generalist Policies with Value-Guided Cascaded Denoising

CVPR 2026

Humans naturally allocate more time before acting when handling complex tasks in the physical world. This paradigm has recently led to remarkable advances in boosting Large Language Models (LLMs) on complex tasks in digital domains. However, the potential of test-time computing remains largely unexp

Cited by 0SourcecodeScholar
2026

FVAR: Next-Focus Prediction for Visual Autoregressive Modeling

CVPR 2026

Visual autoregressive models achieve remarkable generation quality through next-scale predictions across multi-scale token pyramids. However, the conventional method uses uniform scale downsampling to build these pyramids, leading to aliasing artifacts that compromise fine details and introduce unwa

Cited by 0SourceScholar
2026

FreeGaussian: Annotation-free Control of Articulated Objects via 3D Gaussian Splats with Flow Derivatives

AAAI 2026technical

Reconstructing controllable Gaussian splats for articulated objects from monocular video is especially challenging due to its inherently insufficient constraints. Existing methods address this by relying on dense masks and manually defined control signals, limiting their real-world applications. In

Cited by 0SourcePDFScholar
2025

FastUMI: A Scalable and Hardware-Independent Universal Manipulation Interface with Dataset

CoRL 2025poster

Real-world manipulation datasets for robotic arms remain scarce due to the high costs, rigid hardware dependencies, and complex setup procedures associated with existing data collection methods. We introduce, a redesigned Universal Manipulation Interface (UMI) that addresses these challenges, enabli…

Cited by 0SourceScholar
2025

Learning 2D Invariant Affordance Knowledge for 3D Affordance Grounding

AAAI 2025technical

3D Object Affordance Grounding aims to predict the functional regions on a 3D object and has laid the foundation for a wide range of applications in robotics. Recent advances tackle this problem via learning a mapping between 3D regions and a single human-object interaction image. However, the geome…

2025

Revisiting Multi-Agent World Modeling from a Diffusion-Inspired Perspective

NeurIPS 2025poster

World models have recently attracted growing interest in Multi-Agent Reinforcement Learning (MARL) due to their ability to improve sample efficiency for policy learning. However, accurately modeling environments in MARL is challenging due to the exponentially large joint action space and highly unce…

Cited by 0SourcecodeScholar
2025

SpatialVLA: Exploring Spatial Representations for Visual-Language-Action Models

RSS 2025poster

In this paper, we claim that spatial understanding is the keypoint in robot manipulation, and propose SpatialVLA to explore effective spatial representations for the robot foundation model. Specifically, we propose Ego3D Position Encoding to inject 3D information into VLA’s input observations, and i…

Cited by 18PDFScholar
2025

Think Small, Act Big: Primitive Prompt Learning for Lifelong Robot Manipulation

CVPR 2025poster

Learning a generalist robot that can effectively leverage prior knowledge for continuous skill acquisition remains significantly challenging. Despite the success of experience replay and parameter-efficient methods in maintaining knowledge across skills, naively applying these methods causes a failu…

Cited by 0SourcePDFScholar
2024

GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting

CVPR 2024highlight

In this paper we introduce GS-SLAM that first utilizes 3D Gaussian representation in the Simultaneous Localization and Mapping (SLAM) system. It facilitates a better balance between efficiency and accuracy. Compared to recent SLAM methods employing neural implicit representations our method utilizes…

2024

LiveScene: Language Embedding Interactive Radiance Fields for Physical Scene Control and Rendering

NeurIPS 2024poster

This paper scales object-level reconstruction to complex scenes, advancing interactive scene reconstruction. We introduce two datasets, OmniSim and InterReal, featuring 28 scenes with multiple interactive objects. To tackle the challenge of inaccurate interactive motion recovery in complex scenes, w…

2023

Towards Nonlinear-Motion-Aware and Occlusion-Robust Rolling Shutter Correction

ICCV 2023poster

This paper addresses the problem of rolling shutter correction in complex nonlinear and dynamic scenes with extreme occlusion. Existing methods suffer from two main drawbacks. Firstly, they face challenges in estimating the accurate correction field due to the uniform velocity assumption, leading t…

Cited by 8PDFcodeScholar