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Derek Bradley

12 accepted papers

2026

FastGHA: Generalized Few-Shot 3D Gaussian Head Avatars with Real-Time Animation

ICLR 2026poster

Despite recent progress in 3D Gaussian-based head avatar modeling, efficiently generating high fidelity avatars remains a challenge. Current methods typically rely on extensive multi-view capture setups or monocular videos with per-identity optimization during inference, limiting their scalability a…

Cited by 0SourceScholar
2026

RelightAnyone: A Generalized Relightable 3D Gaussian Head Model

CVPR 2026

3D Gaussian Splatting (3DGS) has become a standard approach to reconstruct and render photorealistic 3D head avatars. A major challenge is to relight the avatars to match any scene illumination. For high quality relighting, existing methods require subjects to be captured under complex time-multiple

Cited by 0SourceScholar
2025

Monocular Facial Appearance Capture in the Wild

ICCV 2025poster

We present a new method for reconstructing the appearance properties of human faces from a lightweight capture procedure in an unconstrained environment. Our method recovers the surface geometry, diffuse albedo, specular intensity and specular roughness from a monocular video containing a simple hea…

Cited by 0SourcePDFScholar
2024

Artist-Friendly Relightable and Animatable Neural Heads

CVPR 2024poster

An increasingly common approach for creating photo-realistic digital avatars is through the use of volumetric neural fields. The original neural radiance field (NeRF) allowed for impressive novel view synthesis of static heads when trained on a set of multi-view images and follow up methods showed t…

Cited by 4SourcePDFScholar
2024

CADS: Unleashing the Diversity of Diffusion Models through Condition-Annealed Sampling

ICLR 2024spotlight

While conditional diffusion models are known to have good coverage of the data distribution, they still face limitations in output diversity, particularly when sampled with a high classifier-free guidance scale for optimal image quality or when trained on small datasets. We attribute this problem to…

Cited by 38SourcePDFScholar
2024

LiteVAE: Lightweight and Efficient Variational Autoencoders for Latent Diffusion Models

NeurIPS 2024poster

Advances in latent diffusion models (LDMs) have revolutionized high-resolution image generation, but the design space of the autoencoder that is central to these systems remains underexplored. In this paper, we introduce LiteVAE, a new autoencoder design for LDMs, which leverages the 2D discrete wav…

Cited by 10SourcePDFScholar
2023

ReNeRF: Relightable Neural Radiance Fields with Nearfield Lighting

ICCV 2023poster

Recent work on radiance fields and volumetric inverse rendering (e.g., NeRFs) has provided excellent results in building data-driven models of real scenes for novel view synthesis with high photorealism. While full control over viewpoint is achieved, scene lighting is typically "baked" into the mode…

Cited by 21PDFScholar
2021

Adaptive Convolutions for Structure-Aware Style Transfer

CVPR 2021poster

Style transfer between images is an artistic application of CNNs, where the 'style' of one image is transferred onto another image while preserving the latter's content. The state of the art in neural style transfer is based on Adaptive Instance Normalization (AdaIN), a technique that transfers the…

Cited by 81PDFScholar
2020

Attention-Driven Cropping for Very High Resolution Facial Landmark Detection

CVPR 2020poster

Facial landmark detection is a fundamental task for many consumer and high-end applications and is almost entirely solved by machine learning methods today. Existing datasets used to train such algorithms are primarily made up of only low resolution images, and current algorithms are limited to inpu…

Cited by 87PDFScholar
2020

ETH-XGaze: A Large Scale Dataset for Gaze Estimation under Extreme Head Pose and Gaze Variation

ECCV 2020poster

Gaze estimation is a fundamental task in many applications of computer vision, human computer interaction and robotics. Many state-of-the-art methods are trained and tested on custom datasets, making comparison across methods challenging. Furthermore, existing gaze estimation datasets have limited h…

2015

FaceDirector: Continuous Control of Facial Performance in Video

ICCV 2015poster

We present a method to continuously blend between multiple facial performances of an actor, which can contain different facial expressions or emotional states. As an example, given sad and angry video takes of a scene, our method empowers the movie director to specify arbitrary weighted combinations…

Cited by 19PDFScholar