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Sebastian Weiss

5 accepted papers

2026

FastGHA: Generalized Few-Shot 3D Gaussian Head Avatars with Real-Time Animation

ICLR 2026poster

Despite recent progress in 3D Gaussian-based head avatar modeling, efficiently generating high fidelity avatars remains a challenge. Current methods typically rely on extensive multi-view capture setups or monocular videos with per-identity optimization during inference, limiting their scalability a…

Cited by 0SourceScholar
2026

RelightAnyone: A Generalized Relightable 3D Gaussian Head Model

CVPR 2026

3D Gaussian Splatting (3DGS) has become a standard approach to reconstruct and render photorealistic 3D head avatars. A major challenge is to relight the avatars to match any scene illumination. For high quality relighting, existing methods require subjects to be captured under complex time-multiple

Cited by 0SourceScholar
2025

Monocular Facial Appearance Capture in the Wild

ICCV 2025poster

We present a new method for reconstructing the appearance properties of human faces from a lightweight capture procedure in an unconstrained environment. Our method recovers the surface geometry, diffuse albedo, specular intensity and specular roughness from a monocular video containing a simple hea…

Cited by 0SourcePDFScholar
2024

Artist-Friendly Relightable and Animatable Neural Heads

CVPR 2024poster

An increasingly common approach for creating photo-realistic digital avatars is through the use of volumetric neural fields. The original neural radiance field (NeRF) allowed for impressive novel view synthesis of static heads when trained on a set of multi-view images and follow up methods showed t…

Cited by 4SourcePDFScholar
2020

Correspondence-Free Material Reconstruction using Sparse Surface Constraints

CVPR 2020poster

We present a method to infer physical material parameters, and even external boundaries, from the scanned motion of a homogeneous deformable object via the solution of an inverse problem. Parameters are estimated from real-world data sources such as sparse observations from a Kinect sensor without c…

Cited by 18PDFScholar