2026
PolarGuide-GSDR: 3D Gaussian Splatting Driven by Polarization Priors and Deferred Reflection for Real-World Reflective Scenes
CVPR 2026
Polarization-aware Neural Radiance Fields (NeRF) enables novel view synthesis of specular scenes but suffers from slow training, inefficient rendering, and material/viewpoint assumptions. 3D Gaussian Splatting (3DGS) supports real-time rendering but struggles with reflection reconstruction due to re