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Eugene Valassakis

5 accepted papers

2024

HandDGP: Camera-Space Hand Mesh Prediction with Differentiable Global Positioning

ECCV 2024poster

"Predicting camera-space hand meshes from single RGB images is crucial for enabling realistic hand interactions in 3D virtual and augmented worlds. Previous work typically divided the task into two stages: given a cropped image of the hand, predict meshes in relative coordinates, followed by lifting…

Cited by 2SourcePDFScholar
2022

Demonstrate Once, Imitate Immediately (DOME): Learning Visual Servoing for One-Shot Imitation Learning

IROS 2022poster

We present DOME, a novel method for one-shot imitation learning, where a task can be learned from just a single demonstration and then be deployed immediately, without any further data collection or training. DOME does not require prior task or object knowledge, and can perform the task in novel obj…

Cited by 41SourceScholar
2021

Coarse-to-Fine for Sim-to-Real: Sub-Millimetre Precision Across Wide Task Spaces

IROS 2021poster

In this paper, we study the problem of zero-shot sim-to-real when the task requires both highly precise control with sub-millimetre error tolerance, and wide task space generalisation. Our framework involves a coarse-to-fine controller, where trajectories begin with classical motion planning using I…

Cited by 21SourceScholar
2020

Crossing the Gap: A Deep Dive into Zero-Shot Sim-to-Real Transfer for Dynamics

IROS 2020poster

Zero-shot sim-to-real transfer of tasks with complex dynamics is a highly challenging and unsolved problem. A number of solutions have been proposed in recent years, but we have found that many works do not present a thorough evaluation in the real world, or underplay the significant engineering eff…

Cited by 49SourceScholar