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Giuseppe Valenzise

10 accepted papers

2026

RAVE: RATE-ADAPTIVE VISUAL ENCODING FOR 3D GAUSSIAN SPLATTING

ICASSP 2026oral

Recent advances in neural scene representations have transformed immersive multimedia, with 3D Gaussian Splatting (3DGS) enabling real-time photorealistic rendering. Despite its efficiency, 3DGS suffers from large memory requirements and costly training procedures, motivating efforts toward compress…

Cited by 0SourcePDFScholar
2024

Balancing Representation Abstractions and Local Details Preservation for 3d Point Cloud Quality Assessment

ICASSP 2024accepted

3D Point Clouds (PCs) have become a valuable tool for representing intricate 3D information. Assessing the quality of PCs remains a challenging task, especially when striving for optimal immersive experiences. This paper introduces a novel metric and training approach that leverages projection-based…

Cited by 6SourceScholar
2024

Reducing the Complexity of Normalizing Flow Architectures for Point Cloud Attribute Compression

ICASSP 2024accepted

Existing learning-based methods to compress PCs attributes typically employ variational autoencoders (VAE) to learn compact signal representations. However, these schemes suffer from limited reconstruction quality at high bitrates due to their intrinsic lossy nature. More recently, normalizing flows…

Cited by 0SourceScholar
2023

NF-PCAC: Normalizing Flow Based Point Cloud Attribute Compression

ICASSP 2023accepted

Learning-based point cloud (PC) compression is a promising research avenue to reduce the transmission and storage costs for PC applications. Existing learning-based methods to compress PCs have mainly focused on geometry and employ variational autoencoders to learn compact signal representations. Ho…

Cited by 0SourceScholar
2023

PCQA-Graphpoint: Efficient Deep-Based Graph Metric for Point Cloud Quality Assessment

ICASSP 2023accepted

Following the advent of immersive technologies and the increasing interest in representing interactive geometrical format, 3D Point Clouds (PC) have emerged as a promising solution and effective means to display 3D visual information. In addition to other challenges in immersive applications, object…

Cited by 0SourceScholar
2021

Learning-Based Lossless Compression of 3D Point Cloud Geometry

ICASSP 2021accepted

This paper presents a learning-based, lossless compression method for static point cloud geometry, based on context-adaptive arithmetic coding. Unlike most existing methods working in the octree domain, our encoder operates in a hybrid mode, mixing octree and voxel-based coding. We adaptively partit…

Cited by 0SourceScholar
2021

Ultra-Low Bitrate Video Conferencing Using Deep Image Animation

ICASSP 2021accepted

In this work we propose a novel deep learning approach for ultra-low bitrate video compression for video conferencing applications. To address the shortcomings of current video compression paradigms when the available bandwidth is extremely limited, we adopt a model-based approach that employs deep…

Cited by 0SourceScholar
2019

Enhancing HEVC Spatial Prediction by Context-based Learning

ICASSP 2019accepted

Deep generative models have been recently employed to compress images, image residuals or to predict image regions. Based on the observation that state-of-the-art spatial prediction is highly optimized from a rate-distortion point of view, in this work we study how learning-based approaches might be…

Cited by 7SourceScholar
2016

An image smoothing operator for fast and accurate scale space approximation

ICASSP 2016accepted

Gussian image smoothing is a fundamental operation in the extraction of scale-invariant feature points. Its computation, however, can be too expensive in some resource-constrained scenarios. Alternative solutions such as the box filter can be computed more efficiently, at the cost of a loss in featu…

Cited by 10SourceScholar