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Grégory Rogez

11 accepted papers

2025

HAMSt3R: Human-Aware Multi-view Stereo 3D Reconstruction

ICCV 2025poster

Recovering the 3D geometry of a scene from a sparse set of uncalibrated images is a long-standing problem in computer vision. While recent learning-based approaches such as DUSt3R and MASt3R have demonstrated impressive results by directly predicting dense scene geometry, they are primarily trained…

Cited by 0SourcePDFScholar
2024

Cross-view and Cross-pose Completion for 3D Human Understanding

CVPR 2024poster

Human perception and understanding is a major domain of computer vision which like many other vision subdomains recently stands to gain from the use of large models pre-trained on large datasets. We hypothesize that the most common pre-training strategy of relying on general purpose object-centric i…

Cited by 5SourcePDFScholar
2023

PoseFix: Correcting 3D Human Poses with Natural Language

ICCV 2023poster

Automatically producing instructions to modify one's posture could open the door to endless applications, such as personalized coaching and in-home physical therapy. Tackling the reverse problem (i.e., refining a 3D pose based on some natural language feedback) could help for assisted 3D character a…

Cited by 29PDFScholar
2023

Reliability in Semantic Segmentation: Are We on the Right Track?

CVPR 2023poster

Motivated by the increasing popularity of transformers in computer vision, in recent times there has been a rapid development of novel architectures. While in-domain performance follows a constant, upward trend, properties like robustness or uncertainty estimation are less explored -leaving doubts a…

2022

Make Some Noise: Reliable and Efficient Single-Step Adversarial Training

NeurIPS 2022accept

Recently, Wong et al. (2020) showed that adversarial training with single-step FGSM leads to a characteristic failure mode named catastrophic overfitting (CO), in which a model becomes suddenly vulnerable to multi-step attacks. Experimentally they showed that simply adding a random perturbation prio…

2022

PoseGPT: Quantization-Based 3D Human Motion Generation and Forecasting

ECCV 2022poster

"We address the problem of action-conditioned generation of human motion sequences. Existing work falls into two categories: forecast models conditioned on observed past motions, or generative models conditioned action labels and duration only. In contrast, we generate motion conditioned on observat…

2022

PoseScript: 3D Human Poses from Natural Language

ECCV 2022poster

"Natural language is leveraged in many computer vision tasks such as image captioning, cross-modal retrieval or visual question answering, to provide fine-grained semantic information. While human pose is key to human understanding, current 3D human pose datasets lack detailed language descriptions.…

Cited by 66SourcePDFScholar
2021

Multi-FinGAN: Generative Coarse-To-Fine Sampling of Multi-Finger Grasps

ICRA 2021poster

While there exists many methods for manipulating rigid objects with parallel-jaw grippers, grasping with multi-finger robotic hands remains a quite unexplored research topic. Reasoning and planning collision-free trajectories on the additional degrees of freedom of several fingers represents an impo…

Cited by 63SourcecodeScholar
2021

Progressive Skeletonization: Trimming more fat from a network at initialization

ICLR 2021poster

Recent studies have shown that skeletonization (pruning parameters) of networks at initialization provides all the practical benefits of sparsity both at inference and training time, while only marginally degrading their performance. However, we observe that beyond a certain level of sparsity (appro…

2020

DOPE: Distillation Of Part Experts for whole-body 3D pose estimation in the wild

ECCV 2020poster

We introduce DOPE, the first method to detect and estimate whole-body 3D human poses, including bodies, hands and faces, in the wild. Achieving this level of details is key for a number of applications that require understanding the interactions of the people with each other or with the environment.…

Cited by 65SourcePDFScholar
2020

Measuring Generalisation to Unseen Viewpoints, Articulations, Shapes and Objects for 3D Hand Pose Estimation under Hand-Object Interaction

ECCV 2020poster

Articulations, Shapes and Objects for 3D Hand Pose Estimation under Hand-Object Interaction","We study how well different types of approaches generalise in the task of 3D hand pose estimation under single hand scenarios and hand-object interaction. We show that the accuracy of state-of-the-art metho…