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Guidong Wang

4 accepted papers

2026

InterCoser: Interactive 3D Character Creation with Disentangled Fine-Grained Features

AAAI 2026technical

This paper aims to interactively generate and edit disentangled 3D characters based on precise user instructions. Existing methods generate and edit 3D characters via rough and simple editing guidance and entangled representations, making it difficult to achieve precise and comprehensive control ove

Cited by 0SourcePDFScholar
2025

EMHI: A Multimodal Egocentric Human Motion Dataset with HMD and Body-Worn IMUs

AAAI 2025technical

Egocentric human pose estimation (HPE) using wearable sensors is essential for VR/AR applications. Most methods rely solely on either egocentric-view images or sparse Inertial Measurement Unit (IMU) signals, leading to inaccuracies due to self-occlusion in images or the sparseness and drift of inert…

Cited by 2SourcePDFScholar
2025

EnvPoser: Environment-aware Realistic Human Motion Estimation from Sparse Observations with Uncertainty Modeling

CVPR 2025poster

Estimating full-body motion using the tracking signals of head and hands from VR devices holds great potential for various applications. However, the sparsity and unique distribution of observations present a significant challenge, resulting in an ill-posed problem with multiple feasible solutions (…

2024

SchurVINS: Schur Complement-Based Lightweight Visual Inertial Navigation System

CVPR 2024poster

Accuracy and computational efficiency are the most important metrics to Visual Inertial Navigation System (VINS). The existing VINS algorithms with either high accuracy or low computational complexity are difficult to provide the high precision localization in resource-constrained devices. To this e…