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Hah Min Lew

3 accepted papers

2026

AudioAvatar: Personalized Audio-driven Whole-body Talking Avatars

CVPR 2026

Prior expressive whole-body conversational avatar systems map audio to parametric poses and then render, creating a lossy bottleneck where quantization, retargeting, and tracking errors accumulate. This degrades audio-motion synchronization and suppresses micro-articulations critical for realism--su

Cited by 0SourceScholar
2026

Dynamic Texture Modeling of 3D Clothed Gaussian Avatars from a Single Video

ICLR 2026poster

Recent advances in neural rendering, particularly 3D Gaussian Splatting (3DGS), have enabled animatable 3D human avatars from single videos with efficient rendering and high fidelity. However, current methods struggle with dynamic appearances, especially in loose garments (e.g., skirts), causing unr…

Cited by 0SourceScholar
2025

GeoAvatar: Adaptive Geometrical Gaussian Splatting for 3D Head Avatar

ICCV 2025poster

Despite recent progress in 3D head avatar generation, balancing identity preservation, i.e., reconstruction, with novel poses and expressions, i.e., animation, remains a challenge. Existing methods struggle to adapt Gaussians to varying geometrical deviations across facial regions, resulting in subo…

Cited by 4SourcePDFScholar