← Search

Seungeun Lee

5 accepted papers

2026

AudioAvatar: Personalized Audio-driven Whole-body Talking Avatars

CVPR 2026

Prior expressive whole-body conversational avatar systems map audio to parametric poses and then render, creating a lossy bottleneck where quantization, retargeting, and tracking errors accumulate. This degrades audio-motion synchronization and suppresses micro-articulations critical for realism--su

Cited by 0SourceScholar
2026

Dynamic Texture Modeling of 3D Clothed Gaussian Avatars from a Single Video

ICLR 2026poster

Recent advances in neural rendering, particularly 3D Gaussian Splatting (3DGS), have enabled animatable 3D human avatars from single videos with efficient rendering and high fidelity. However, current methods struggle with dynamic appearances, especially in loose garments (e.g., skirts), causing unr…

Cited by 0SourceScholar
2025

GeoAvatar: Adaptive Geometrical Gaussian Splatting for 3D Head Avatar

ICCV 2025poster

Despite recent progress in 3D head avatar generation, balancing identity preservation, i.e., reconstruction, with novel poses and expressions, i.e., animation, remains a challenge. Existing methods struggle to adapt Gaussians to varying geometrical deviations across facial regions, resulting in subo…

Cited by 0SourcePDFScholar
2024

TB-ResNet: Bridging the Gap from TDNN to ResNet in Automatic Speaker Verification with Temporal-Bottleneck Enhancement

ICASSP 2024accepted

This paper focuses on the transition of automatic speaker verification systems from time delay neural networks (TDNN) to ResNet-based networks. TDNN-based systems use a statistics pooling layer to aggregate temporal information which is suitable for two-dimensional tensors. Even though ResNet-based…

Cited by 5SourceScholar
2023

Facial Texure Perceiver: Towards High-Fidelity Facial Texture Recovery with Input-Level Inductive Biased Perceiver IO

ICASSP 2023accepted

This paper presents a new method, called Facial Texture Perceiver. It deals with the task of facial texture recovery from in-the-wild images without 3D supervision. Motivated by their success in various computer vision tasks, we attempt to use transformers for this task. However, capturing high-fide…

Cited by 0SourceScholar