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Henriikka Vartiainen

3 accepted papers

2026

Breakable Machine: A K–12 Classroom Game for Transformative AI Literacy Through Spoofing and eXplainable AI (XAI)

AAAI 2026technical

This paper presents an eXplainable AI (XAI)-based classroom game “Breakable Machine” for teaching critical, transformative AI literacy through adversarial play and interrogation of AI systems. Designed for learners aged 10–15, the game invites students to spoof an image classifier by manipulating th

Cited by 0SourcePDFScholar
2025

A Versatile Low-Cost Kit for Teaching Novice Learners AI Using Robotics Components and a No-Code Development Playground

AAAI 2025technical

In the fast-growing field of K–12 AI education, there is an urgent need for accessible, hands-on tools that introduce AI concepts and workflows to novice learners. In recent years, a variety of AI education tools have been introduced, ranging from coding environments to physical kits and robots. To…

Cited by 1SourcePDFScholar
2025

An XAI Social Media Platform for Teaching K-12 Students AI-Driven Profiling, Clustering, and Engagement-Based Recommending

AAAI 2025technical

This paper presents an explainable AI (XAI) education tool designed for K-12 classrooms, particularly for students aged 11-16. The tool was designed for interventions on the fundamental processes behind social media platforms, focusing on four AI- and data-driven core concepts: data collection, us…