Breakable Machine: A K–12 Classroom Game for Transformative AI Literacy Through Spoofing and eXplainable AI (XAI)
This paper presents an eXplainable AI (XAI)-based classroom game “Breakable Machine” for teaching critical, transformative AI literacy through adversarial play and interrogation of AI systems. Designed for learners aged 10–15, the game invites students to spoof an image classifier by manipulating th