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Hongye Yang

4 accepted papers

2026

Anime-Ready: Controllable 3D Anime Character Generation with Body-Aligned Component-Wise Garment Modeling

ICLR 2026poster

3D anime character generation has become increasingly important in digital entertainment, including animation production, virtual reality, gaming, and virtual influencers. Unlike realistic human modeling, anime-style characters require exaggerated proportions, stylized surface details, and artistica…

Cited by 0SourceScholar
2025

High-quality Text-to-3D Character Generation with SparseCubes and Sparse Transformers.

ICLR 2025poster

Current state-of-the-art text-to-3D generation methods struggle to produce 3D models with fine details and delicate structures due to limitations in differentiable mesh representation techniques. This limitation is particularly pronounced in anime character generation, where intricate features such…

Cited by 0SourcePDFScholar
2024

Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting

ICLR 2024poster

Reconstructing dynamic 3D scenes from 2D images and generating diverse views over time is challenging due to scene complexity and temporal dynamics. Despite advancements in neural implicit models, limitations persist: (i) Inadequate Scene Structure: Existing methods struggle to reveal the spatial an…

2019

SSF-DAN: Separated Semantic Feature Based Domain Adaptation Network for Semantic Segmentation

ICCV 2019poster

Despite the great success achieved by supervised fully convolutional models in semantic segmentation, training the models requires a large amount of labor-intensive work to generate pixel-level annotations. Recent works exploit synthetic data to train the model for semantic segmentation, but the dom…

Cited by 208PDFScholar