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Hongze Chen

3 accepted papers

2026

CaliTex: Geometry-Calibrated Attention for View-Coherent 3D Texture Generation

CVPR 2026

Despite major advances brought by diffusion-based models, current 3D texture generation systems remain hindered by cross-view inconsistency -- textures that appear convincing from one viewpoint often fail to align across others. We find that this issue arises from attention ambiguity, where unstruct

Cited by 0SourceScholar
2026

LumiTex: Towards High-Fidelity PBR Texture Generation with Illumination Context

ICLR 2026poster

Physically-based rendering (PBR) provides a principled standard for realistic material–lighting interactions in computer graphics. Despite recent advances in generating PBR textures, existing methods fail to address two fundamental challenges: 1) materials decomposition from image prompts under limi…

Cited by 0SourcecodeScholar
2025

GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering

ICLR 2025poster

We present GI-GS, a novel inverse rendering framework that leverages 3D Gaussian Splatting (3DGS) and deferred shading to achieve photo-realistic novel view synthesis and relighting. In inverse rendering, accurately modeling the shading processes of objects is essential for achieving high-fidelity r…