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Zehong Lin

8 accepted papers

2026

Flash-VAED: Plug-and-Play VAE Decoders for Efficient Video Generation

ICML 2026poster

Latent diffusion models have enabled high-quality video synthesis, yet their inference remains costly and time-consuming. As diffusion transformers become increasingly efficient, the latency bottleneck inevitably shifts to VAE decoders. To reduce their latency while maintaining quality, we propose a…

Cited by 0SourceScholar
2026

Low-Latency Neural LiDAR Compression with 2D Context Models

ICLR 2026poster

Context modeling is fundamental to LiDAR point cloud compression. Existing methods rely on computationally intensive 3D contexts, such as voxel and octree, which struggle to balance the compression efficiency and coding speed. In this work, we propose a neural LiDAR compressor based on 2D context mo…

Cited by 0SourcecodeScholar
2026

LumiTex: Towards High-Fidelity PBR Texture Generation with Illumination Context

ICLR 2026poster

Physically-based rendering (PBR) provides a principled standard for realistic material–lighting interactions in computer graphics. Despite recent advances in generating PBR textures, existing methods fail to address two fundamental challenges: 1) materials decomposition from image prompts under limi…

Cited by 0SourcecodeScholar
2026

RemedyGS: Defend 3D Gaussian Splatting Against Computation Cost Attacks

CVPR 2026

As a mainstream technique for 3D reconstruction, 3D Gaussian splatting (3DGS) has been applied in a wide range of applications and services. Recent studies have revealed critical vulnerabilities in this pipeline and introduced computation cost attacks that lead to malicious resource occupancies and

Cited by 0SourcecodeScholar
2025

GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering

ICLR 2025poster

We present GI-GS, a novel inverse rendering framework that leverages 3D Gaussian Splatting (3DGS) and deferred shading to achieve photo-realistic novel view synthesis and relighting. In inverse rendering, accurately modeling the shading processes of objects is essential for achieving high-fidelity r…

2025

MEGA: Memory-Efficient 4D Gaussian Splatting for Dynamic Scenes

ICCV 2025poster

4D Gaussian Splatting (4DGS) has recently emerged as a promising technique for capturing complex dynamic 3D scenes with high fidelity. It utilizes a 4D Gaussian representation and a GPU-friendly rasterizer, enabling rapid rendering speeds. Despite its advantages, 4DGS faces significant challenges, n…

2025

SACR: Self-training with Saliency-Augmented Consistency Regularization for Few-Shot Learners

ICASSP 2025accepted

Pre-trained language models have made significant strides in natural language processing tasks, enabling flexible fine-tuning for downstream applications. However, in few-shot learning scenarios, pre-trained models face challenges related to overfitting due to limited training samples, which hinders…

Cited by 0SourceScholar