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Ian Huang

7 accepted papers

2026

SpaceControl: Introducing Test-Time Spatial Control to 3D Generative Modeling

ICLR 2026poster

Generative methods for 3D assets have recently achieved remarkable progress, yet providing intuitive and precise control over the object geometry remains a key challenge. Existing approaches predominantly rely on text or image prompts, which often fall short in geometric specificity: language can be…

Cited by 0SourceScholar
2025

BlenderGym: Benchmarking Foundational Model Systems for Graphics Editing

CVPR 2025highlight

3D graphics editing is crucial in applications like movie production and game design, yet it remains a time-consuming process that demands highly specialized domain expertise. Automating this process is challenging because graphical editing requires performing a variety of tasks, each requiring dist…

2025

FirePlace: Geometric Refinements of LLM Common Sense Reasoning for 3D Object Placement

CVPR 2025highlight

Scene generation with 3D assets presents a complex challenge, requiring both high-level semantic understanding and low-level geometric reasoning. While Multimodal Large Language Models (MLLMs) excel at semantic tasks, their application to 3D scene generation is hindered by their limited grounding on…

Cited by 2SourcePDFScholar
2024

CAD: Photorealistic 3D Generation via Adversarial Distillation

CVPR 2024poster

The increased demand for 3D data in AR/VR robotics and gaming applications gave rise to powerful generative pipelines capable of synthesizing high-quality 3D objects. Most of these models rely on the Score Distillation Sampling (SDS) algorithm to optimize a 3D representation such that the rendered i…

Cited by 13SourcePDFScholar
2023

ShapeTalk: A Language Dataset and Framework for 3D Shape Edits and Deformations

CVPR 2023poster

Editing 3D geometry is a challenging task requiring specialized skills. In this work, we aim to facilitate the task of editing the geometry of 3D models through the use of natural language. For example, we may want to modify a 3D chair model to "make its legs thinner" or to "open a hole in its back"…

2022

LADIS: Language Disentanglement for 3D Shape Editing

EMNLP 2022finding

Natural language interaction is a promising direction for democratizing 3D shape design. However, existing methods for text-driven 3D shape editing face challenges in producing decoupled, local edits to 3D shapes. We address this problem by learning disentangled latent representations that ground la…

2022

PartGlot: Learning Shape Part Segmentation From Language Reference Games

CVPR 2022oral

We introduce PartGlot, a neural framework and associated architectures for learning semantic part segmentation of 3D shape geometry, based solely on part referential language. We exploit the fact that linguistic descriptions of a shape can provide priors on the shape's parts -- as natural language h…

Cited by 33PDFcodeScholar