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Itai Lang

11 accepted papers

2025

Geometry in Style: 3D Stylization via Surface Normal Deformation

CVPR 2025poster

We present Geometry in Style, a new method for identity-preserving mesh stylization. Existing techniques either adhere to the original shape through overly restrictive deformations such as bump maps or significantly modify the input shape using expressive deformations that may introduce artifacts or…

Cited by 0SourcePDFScholar
2025

WIR3D: Visually-Informed and Geometry-Aware 3D Shape Abstraction

ICCV 2025poster

In this work we present WIR3D, a technique for abstracting 3D shapes through a sparse set of visually meaningful curves in 3D. We optimize the parameters of Bezier curves such that they faithfully represent both the geometry and salient visual features (e.g. texture) of the shape from arbitrary view…

Cited by 0SourcePDFScholar
2024

3D Paintbrush: Local Stylization of 3D Shapes with Cascaded Score Distillation

CVPR 2024poster

We present 3D Paintbrush a technique for automatically texturing local semantic regions on meshes via text descriptions. Our method is designed to operate directly on meshes producing texture maps which seamlessly integrate into standard graphics pipelines. We opt to simultaneously produce a localiz…

2023

3D Highlighter: Localizing Regions on 3D Shapes via Text Descriptions

CVPR 2023highlight

We present 3D Highlighter, a technique for localizing semantic regions on a mesh using text as input. A key feature of our system is the ability to interpret "out-of-domain" localizations. Our system demonstrates the ability to reason about where to place non-obviously related concepts on an input 3…

2023

SCOOP: Self-Supervised Correspondence and Optimization-Based Scene Flow

CVPR 2023poster

Scene flow estimation is a long-standing problem in computer vision, where the goal is to find the 3D motion of a scene from its consecutive observations. Recently, there have been efforts to compute the scene flow from 3D point clouds. A common approach is to train a regression model that consumes…

2019

Learning to Sample

CVPR 2019poster

Processing large point clouds is a challenging task. Therefore, the data is often sampled to a size that can be processed more easily. The question is how to sample the data? A popular sampling technique is Farthest Point Sampling (FPS). However, FPS is agnostic to a downstream application (classifi…

Cited by 228PDFcodeScholar