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Iuri Frosio

7 accepted papers

2023

The Best Defense Is a Good Offense: Adversarial Augmentation Against Adversarial Attacks

CVPR 2023poster

Many defenses against adversarial attacks (e.g. robust classifiers, randomization, or image purification) use countermeasures put to work only after the attack has been crafted. We adopt a different perspective to introduce A^5 (Adversarial Augmentation Against Adversarial Attacks), a novel framewor…

2021

Improve Agents without Retraining: Parallel Tree Search with Off-Policy Correction

NeurIPS 2021poster

Tree Search (TS) is crucial to some of the most influential successes in reinforcement learning. Here, we tackle two major challenges with TS that limit its usability: \textit{distribution shift} and \textit{scalability}. We first discover and analyze a counter-intuitive phenomenon: action selection…

2019

Importance Estimation for Neural Network Pruning

CVPR 2019poster

Structural pruning of neural network parameters reduces computational, energy, and memory transfer costs during inference. We propose a novel method that estimates the contribution of a neuron (filter) to the final loss and iteratively removes those with smaller scores. We describe two variations of…

Cited by 1237PDFcodeScholar
2018

Tackling 3D ToF Artifacts Through Learning and the FLAT Dataset

ECCV 2018poster

Scene motion, multiple reflections, and sensor noise introduce artifacts in the depth reconstruction performed by time-of-flight cameras. We propose a two-stage, deep-learning approach to address all of these sources of artifacts simultaneously. We also introduce FLAT, a synthetic dataset of 2000 To…

Cited by 66SourcePDFScholar
2017

Reinforcement Learning through Asynchronous Advantage Actor-Critic on a GPU

ICLR 2017poster

We introduce a hybrid CPU/GPU version of the Asynchronous Advantage Actor-Critic (A3C) algorithm, currently the state-of-the-art method in reinforcement learning for various gaming tasks. We analyze its computational traits and concentrate on aspects critical to leveraging the GPU's computational po…

Cited by 385SourcecodeScholar