← Search

Jiahao MA

5 accepted papers

2026

TOPOBIND: MULTI-MODAL PREDICTION OF ANTIBODY-ANTIGEN BINDING FREE ENERGY VIA SEQUENCE EMBEDDINGS AND STRUCTURAL TOPOLOGY

ICASSP 2026poster

Predicting the binding free energy between antibodies and antigens is a key challenge in structure-aware biomolecular modeling, with direct implications for antibody design. Most existing methods either rely solely on sequence embeddings or struggle to capture complex structural relationships, thus…

Cited by 0SourcePDFScholar
2026

The Matthew Effect of AI Programming Assistants: A Hidden Bias in Software Evolution

ICLR 2026poster

AI-assisted programming is rapidly reshaping software development, with large language models (LLMs) enabling new paradigms such as vibe coding and agentic coding. While prior works have focused on prompt design and code generation quality, the broader impact of LLM-driven development on the iterati…

Cited by 0SourcecodeScholar
2025

DCHM: Depth-Consistent Human Modeling for Multiview Detection

ICCV 2025poster

Multiview pedestrian detection typically involves two stages: human modeling and pedestrian localization. Human modeling represents pedestrians in 3D space by fusing multiview information, making its quality crucial for detection accuracy. However, existing methods often introduce noise and have low…

Cited by 0SourcePDFScholar
2025

Puzzles: Unbounded Video-Depth Augmentation for Scalable End-to-End 3D Reconstruction

NeurIPS 2025poster

Multi-view 3D reconstruction remains a core challenge in computer vision. Recent methods, such as DUSt3R and its successors, directly regress pointmaps from image pairs without relying on known scene geometry or camera parameters. However, the performance of these models is constrained by the divers…

Cited by 0SourceScholar
2024

HashPoint: Accelerated Point Searching and Sampling for Neural Rendering

CVPR 2024highlight

In this paper we address the problem of efficient point searching and sampling for volume neural rendering. Within this realm two typical approaches are employed: rasterization and ray tracing. The rasterization-based methods enable real-time rendering at the cost of increased memory and lower fidel…