← Search

Jialian Li

11 accepted papers

2025

3D-Properties: Identifying Challenges in DPO and Charting a Path Forward

ICLR 2025poster

Aligning large language models (LLMs) with human preferences has gained significant attention, with Proximal Policy Optimization (PPO) as a standard yet computationally expensive method and Direct Preference Optimization (DPO) as a more efficient alternative. While DPO offers simplicity, it remains…

Cited by 10Source ↗PDF ↗Scholar ↗
2024

Exploring the LLM Journey from Cognition to Expression with Linear Representations

ICML 2024poster

This paper presents an in-depth examination of the evolution and interplay of cognitive and expressive capabilities in large language models (LLMs), with a specific focus on Baichuan-7B and Baichuan-33B, an advanced bilingual (Chinese and English) LLM series. We define and explore the model's cognit…

Cited by 3Source ↗PDF ↗Scholar ↗
2022

LiDARCap: Long-Range Marker-Less 3D Human Motion Capture With LiDAR Point Clouds

CVPR 2022poster

Existing motion capture datasets are largely short-range and cannot yet fit the need of long-range applications. We propose LiDARHuman26M, a new human motion capture dataset captured by LiDAR at a much longer range to overcome this limitation. Our dataset also includes the ground truth human motions…

Cited by 62PDF ↗Scholar ↗
2022

Policy Learning for Robust Markov Decision Process with a Mismatched Generative Model

AAAI 2022technical

In high-stake scenarios like medical treatment and auto-piloting, it's risky or even infeasible to collect online experimental data to train the agent. Simulation-based training can alleviate this issue, but may suffer from its inherent mismatches from the simulator and real environment. It is there…

Cited by 8Source ↗PDF ↗Scholar ↗
2021

Nearly Horizon-Free Offline Reinforcement Learning

NeurIPS 2021poster

We revisit offline reinforcement learning on episodic time-homogeneous Markov Decision Processes (MDP). For tabular MDP with $S$ states and $A$ actions, or linear MDP with anchor points and feature dimension $d$, given the collected $K$ episodes data with minimum visiting probability of (anchor) sta…

Cited by 60Source ↗PDF ↗Scholar ↗
2020

Lazy-CFR: fast and near-optimal regret minimization for extensive games with imperfect information

ICLR 2020poster

Counterfactual regret minimization (CFR) methods are effective for solving two-player zero-sum extensive games with imperfect information with state-of-the-art results. However, the vanilla CFR has to traverse the whole game tree in each round, which is time-consuming in large-scale games. In thi…

Cited by 15Source ↗Scholar ↗
2020

Posterior sampling for multi-agent reinforcement learning: solving extensive games with imperfect information

ICLR 2020talk

Posterior sampling for reinforcement learning (PSRL) is a useful framework for making decisions in an unknown environment. PSRL maintains a posterior distribution of the environment and then makes planning on the environment sampled from the posterior distribution. Though PSRL works well on single-…

Cited by 24Source ↗Scholar ↗