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Jialian Li

11 accepted papers

2025

3D-Properties: Identifying Challenges in DPO and Charting a Path Forward

ICLR 2025poster

Aligning large language models (LLMs) with human preferences has gained significant attention, with Proximal Policy Optimization (PPO) as a standard yet computationally expensive method and Direct Preference Optimization (DPO) as a more efficient alternative. While DPO offers simplicity, it remains…

Cited by 10SourcePDFScholar
2024

Exploring the LLM Journey from Cognition to Expression with Linear Representations

ICML 2024poster

This paper presents an in-depth examination of the evolution and interplay of cognitive and expressive capabilities in large language models (LLMs), with a specific focus on Baichuan-7B and Baichuan-33B, an advanced bilingual (Chinese and English) LLM series. We define and explore the model's cognit…

Cited by 3SourcePDFScholar
2022

LiDARCap: Long-Range Marker-Less 3D Human Motion Capture With LiDAR Point Clouds

CVPR 2022poster

Existing motion capture datasets are largely short-range and cannot yet fit the need of long-range applications. We propose LiDARHuman26M, a new human motion capture dataset captured by LiDAR at a much longer range to overcome this limitation. Our dataset also includes the ground truth human motions…

Cited by 62PDFScholar
2022

Policy Learning for Robust Markov Decision Process with a Mismatched Generative Model

AAAI 2022technical

In high-stake scenarios like medical treatment and auto-piloting, it's risky or even infeasible to collect online experimental data to train the agent. Simulation-based training can alleviate this issue, but may suffer from its inherent mismatches from the simulator and real environment. It is there…

Cited by 8SourcePDFScholar
2021

Nearly Horizon-Free Offline Reinforcement Learning

NeurIPS 2021poster

We revisit offline reinforcement learning on episodic time-homogeneous Markov Decision Processes (MDP). For tabular MDP with $S$ states and $A$ actions, or linear MDP with anchor points and feature dimension $d$, given the collected $K$ episodes data with minimum visiting probability of (anchor) sta…

Cited by 60SourcePDFScholar
2020

Lazy-CFR: fast and near-optimal regret minimization for extensive games with imperfect information

ICLR 2020poster

Counterfactual regret minimization (CFR) methods are effective for solving two-player zero-sum extensive games with imperfect information with state-of-the-art results. However, the vanilla CFR has to traverse the whole game tree in each round, which is time-consuming in large-scale games. In thi…

Cited by 15SourceScholar
2020

Posterior sampling for multi-agent reinforcement learning: solving extensive games with imperfect information

ICLR 2020talk

Posterior sampling for reinforcement learning (PSRL) is a useful framework for making decisions in an unknown environment. PSRL maintains a posterior distribution of the environment and then makes planning on the environment sampled from the posterior distribution. Though PSRL works well on single-…

Cited by 24SourceScholar