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Joar Max Viktor Skalse

9 accepted papers

2025

Partial Identifiability in Inverse Reinforcement Learning for Agents with Non-Exponential Discounting

AAAI 2025technical

The aim of inverse reinforcement learning (IRL) is to infer an agent's preferences from observing their behaviour. Usually, preferences are modelled as a reward function, R, and behaviour is modelled as a policy, pi. One of the central difficulties in IRL is that multiple preferences may lead to the…

Cited by 0SourcePDFScholar
2025

The Perils of Optimizing Learned Reward Functions: Low Training Error Does Not Guarantee Low Regret

ICML 2025poster

In reinforcement learning, specifying reward functions that capture the intended task can be very challenging. Reward learning aims to address this issue by *learning* the reward function. However, a learned reward model may have a low error on the data distribution, and yet subsequently produce a p…

Cited by 1SourcePDFScholar
2024

Goodhart's Law in Reinforcement Learning

ICLR 2024poster

Implementing a reward function that perfectly captures a complex task in the real world is impractical. As a result, it is often appropriate to think of the reward function as a *proxy* for the true objective rather than as its definition. We study this phenomenon through the lens of *Goodhart’s law…

Cited by 13SourcePDFScholar
2024

On the Expressivity of Objective-Specification Formalisms in Reinforcement Learning

ICLR 2024poster

Most algorithms in reinforcement learning (RL) require that the objective is formalised with a Markovian reward function. However, it is well-known that certain tasks cannot be expressed by means of an objective in the Markov rewards formalism, motivating the study of alternative objective-specifica…

Cited by 5SourcePDFScholar
2024

Quantifying the Sensitivity of Inverse Reinforcement Learning to Misspecification

ICLR 2024poster

Inverse reinforcement learning (IRL) aims to infer an agent's *preferences* (represented as a reward function $R$) from their *behaviour* (represented as a policy $\pi$). To do this, we need a *behavioural model* of how $\pi$ relates to $R$. In the current literature, the most common behavioural mod…

Cited by 5SourcePDFScholar
2024

STARC: A General Framework For Quantifying Differences Between Reward Functions

ICLR 2024poster

In order to solve a task using reinforcement learning, it is necessary to first formalise the goal of that task as a *reward function*. However, for many real-world tasks, it is very difficult to manually specify a reward function that never incentivises undesirable behaviour. As a result, it is inc…

Cited by 9SourcePDFScholar
2023

Invariance in Policy Optimisation and Partial Identifiability in Reward Learning

ICML 2023poster

It is often very challenging to manually design reward functions for complex, real-world tasks. To solve this, one can instead use reward learning to infer a reward function from data. However, there are often multiple reward functions that fit the data equally well, even in the infinite-data limit.…

Cited by 53SourcePDFScholar
2022

Defining and Characterizing Reward Gaming

NeurIPS 2022accept

We provide the first formal definition of \textbf{reward hacking}, a phenomenon where optimizing an imperfect proxy reward function, $\mathcal{\tilde{R}}$, leads to poor performance according to the true reward function, $\mathcal{R}$. We say that a proxy is \textbf{unhackable} if increasing the e…

Cited by 287SourcePDFScholar
2021

Reinforcement Learning in Newcomblike Environments

NeurIPS 2021spotlight

Newcomblike decision problems have been studied extensively in the decision theory literature, but they have so far been largely absent in the reinforcement learning literature. In this paper we study value-based reinforcement learning algorithms in the Newcomblike setting, and answer some of the fu…

Cited by 20SourcePDFScholar