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Jonas Gehring

7 accepted papers

2026

Toward Training Superintelligent Software Agents through Self-Play SWE-RL

ICML 2026poster

While current software agents powered by large language models (LLMs) and reinforcement learning (RL) can boost programmer productivity, their reliance on human-curated training data and environments creates a fundamental barrier to superintelligence. In this paper, we present Self-play SWE-RL (SSR)…

Cited by 0SourceScholar
2025

RLEF: Grounding Code LLMs in Execution Feedback with Reinforcement Learning

ICML 2025spotlight

Large language models (LLMs) deployed as agents solve user-specified tasks over multiple steps while keeping the required manual engagement to a minimum. Crucially, such LLMs need to ground their generations in any feedback obtained to reliably achieve the desired outcomes. We propose an end-to-end…

Cited by 25SourcePDFScholar
2025

The KoLMogorov Test: Compression by Code Generation

ICLR 2025poster

Compression is at the heart of intelligence. A theoretically optimal way to compress any sequence of data is to find the shortest program that outputs that sequence and then halts. However, such Kolmogorov compression is uncomputable, and code generating LLMs struggle to approximate this theoretical…

Cited by 1SourcePDFScholar
2025

What Makes Large Language Models Reason in (Multi-Turn) Code Generation?

ICLR 2025poster

Prompting techniques such as chain-of-thought have established themselves as a popular vehicle for improving the outputs of large language models (LLMs). For code generation, however, their exact mechanics and efficacy are under-explored using unified metrics and benchmarks. We thus investigate the…

Cited by 7SourcePDFScholar
2021

Hierarchical Skills for Efficient Exploration

NeurIPS 2021poster

In reinforcement learning, pre-trained low-level skills have the potential to greatly facilitate exploration. However, prior knowledge of the downstream task is required to strike the right balance between generality (fine-grained control) and specificity (faster learning) in skill design. In previo…

2018

Forward Modeling for Partial Observation Strategy Games - A StarCraft Defogger

NeurIPS 2018poster

We formulate the problem of defogging as state estimation and future state prediction from previous, partial observations in the context of real-time strategy games. We propose to employ encoder-decoder neural networks for this task, and introduce proxy tasks and baselines for evaluation to assess t…

2017

Convolutional Sequence to Sequence Learning

ICML 2017poster

The prevalent approach to sequence to sequence learning maps an input sequence to a variable length output sequence via recurrent neural networks. We introduce an architecture based entirely on convolutional neural networks. Compared to recurrent models, computations over all elements can be fully p…