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Zeming Lin

8 accepted papers

2022

Learning inverse folding from millions of predicted structures

ICML 2022oral

We consider the problem of predicting a protein sequence from its backbone atom coordinates. Machine learning approaches to this problem to date have been limited by the number of available experimentally determined protein structures. We augment training data by nearly three orders of magnitude by…

2020

Growing Action Spaces

ICML 2020poster

In complex tasks, such as those with large combinatorial action spaces, random exploration may be too inefficient to achieve meaningful learning progress. In this work, we use a curriculum of progressively growing action spaces to accelerate learning. We assume the environment is out of our control,…

2019

PyTorch: An Imperative Style, High-Performance Deep Learning Library

NeurIPS 2019poster

Deep learning frameworks have often focused on either usability or speed, but not both. PyTorch is a machine learning library that shows that these two goals are in fact compatible: it was designed from first principles to support an imperative and Pythonic programming style that supports code as a…

2019

Value Propagation Networks

ICLR 2019poster

We present Value Propagation (VProp), a set of parameter-efficient differentiable planning modules built on Value Iteration which can successfully be trained using reinforcement learning to solve unseen tasks, has the capability to generalize to larger map sizes, and can learn to navigate in dynamic…

Cited by 38SourcePDFScholar
2018

Forward Modeling for Partial Observation Strategy Games - A StarCraft Defogger

NeurIPS 2018poster

We formulate the problem of defogging as state estimation and future state prediction from previous, partial observations in the context of real-time strategy games. We propose to employ encoder-decoder neural networks for this task, and introduce proxy tasks and baselines for evaluation to assess t…

2018

Intrinsic Motivation and Automatic Curricula via Asymmetric Self-Play

ICLR 2018poster

We describe a simple scheme that allows an agent to learn about its environment in an unsupervised manner. Our scheme pits two versions of the same agent, Alice and Bob, against one another. Alice proposes a task for Bob to complete; and then Bob attempts to complete the task. In this work we will…

Cited by 464SourcePDFScholar
2017

Episodic Exploration for Deep Deterministic Policies for StarCraft Micromanagement

ICLR 2017poster

We consider scenarios from the real-time strategy game StarCraft as benchmarks for reinforcement learning algorithms. We focus on micromanagement, that is, the short-term, low-level control of team members during a battle. We propose several scenarios that are challenging for reinforcement learning…

Cited by 21SourceScholar