2026
NVGS: Neural Visibility for Occlusion Culling in 3D Gaussian Splatting
CVPR 2026
3D Gaussian Splatting can exploit frustum culling and level-of-detail strategies to accelerate rendering of scenes containing a large number of primitives. However, the semi-transparent nature of Gaussians prevents the application of another highly effective technique: occlusion culling. We address