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Junhao He

7 accepted papers

2026

Learning Structural Latent Points for Efficient Visual Representations in Robotic Manipulation

ICRA 2026poster

Current 3D-aware pretraining methods for embodied perception and manipulation are largely built on differentiable rendering frameworks, producing either fully implicit neural fields or fully explicit geometric primitives. Implicit representations, while expressive, lack explicit structural cues, whe…

2026

MoSA: Motion-constrained Stress Adaptation for Mitigating Real-to-Sim Gap in Continuum Dynamics via Learning Residual Anisotropy

ICML 2026poster

Learning real-world dynamics from visual observations is crucial for various domains. A common strategy is to calibrate simulators by estimating physical parameters, yet accuracy is ultimately bounded by the underlying physical models, which often assume materials are homogeneous and isotropic. Even…

Cited by 0SourceScholar
2025

K-DeCore: Facilitating Knowledge Transfer in Continual Structured Knowledge Reasoning via Knowledge Decoupling

NeurIPS 2025poster

Continual Structured Knowledge Reasoning (CSKR) focuses on training models to handle sequential tasks, where each task involves translating natural language questions into structured queries grounded in structured knowledge. Existing general continual learning approaches face significant challenges…

Cited by 0SourceScholar
2024

DEL: Discrete Element Learner for Learning 3D Particle Dynamics with Neural Rendering

NeurIPS 2024poster

Learning-based simulators show great potential for simulating particle dynamics when 3D groundtruth is available, but per-particle correspondences are not always accessible. The development of neural rendering presents a new solution to this field to learn 3D dynamics from 2D images by inverse rende…

Cited by 0SourcePDFScholar
2024

EvGGS: A Collaborative Learning Framework for Event-based Generalizable Gaussian Splatting

ICML 2024poster

Event cameras offer promising advantages such as high dynamic range and low latency, making them well-suited for challenging lighting conditions and fast-moving scenarios. However, reconstructing 3D scenes from raw event streams is difficult because event data is sparse and does not carry absolute c…

2024

PFGS: High Fidelity Point Cloud Rendering via Feature Splatting

ECCV 2024poster

"Rendering high-fidelity images from sparse point clouds is still challenging. Existing learning-based approaches suffer from either hole artifacts, missing details, or expensive computations. In this paper, we propose a novel framework to render high-quality images from sparse points. This method f…