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Kelsey R Allen

8 accepted papers

2025

Direct Motion Models for Assessing Generated Videos

ICML 2025poster

A current limitation of video generative video models is that they generate plausible looking frames, but poor motion --- an issue that is not well captured by FVD and other popular methods for evaluating generated videos. Here we go beyond FVD by developing a metric which better measures plausible…

2025

Position: When Incentives Backfire, Data Stops Being Human

ICML 2025poster

Progress in AI has relied on human-generated data, from annotator marketplaces to the wider Internet. However, the widespread use of large language models now threatens the quality and integrity of human-generated data on these very platforms. We argue that this issue goes beyond the immediate chall…

Cited by 0SourcePDFScholar
2024

Learning 3D Particle-based Simulators from RGB-D Videos

ICLR 2024poster

Realistic simulation is critical for applications ranging from robotics to animation. Traditional analytic simulators sometimes struggle to capture sufficiently realistic simulation which can lead to problems including the well known "sim-to-real" gap in robotics. Learned simulators have emerged as…

Cited by 10SourcePDFScholar
2024

Learning rigid-body simulators over implicit shapes for large-scale scenes and vision

NeurIPS 2024oral

Simulating large scenes with many rigid objects is crucial for a variety of applications, such as robotics, engineering, film and video games. Rigid interactions are notoriously hard to model: small changes to the initial state or the simulation parameters can lead to large changes in the final stat…

Cited by 2SourcePDFScholar
2024

Neural Assets: 3D-Aware Multi-Object Scene Synthesis with Image Diffusion Models

NeurIPS 2024spotlight

We address the problem of multi-object 3D pose control in image diffusion models. Instead of conditioning on a sequence of text tokens, we propose to use a set of per-object representations, *Neural Assets*, to control the 3D pose of individual objects in a scene. Neural Assets are obtained by pooli…

Cited by 13SourcePDFScholar
2023

Learning rigid dynamics with face interaction graph networks

ICLR 2023top-25%

Simulating rigid collisions among arbitrary shapes is notoriously difficult due to complex geometry and the strong non-linearity of the interactions. While graph neural network (GNN)-based models are effective at learning to simulate complex physical dynamics, such as fluids, cloth and articulated b…

Cited by 34SourcePDFScholar
2022

Graph network simulators can learn discontinuous, rigid contact dynamics

CoRL 2022poster

Recent years have seen a rise in techniques for modeling discontinuous dynamics, such as rigid contact or switching motion modes, using deep learning. A common claim is that deep networks are incapable of accurately modeling rigid-body dynamics without explicit modules for handling contacts, due to…

Cited by 45SourceScholar
2022

Inverse Design for Fluid-Structure Interactions using Graph Network Simulators

NeurIPS 2022accept

Designing physical artifacts that serve a purpose---such as tools and other functional structures---is central to engineering as well as everyday human behavior. Though automating design using machine learning has tremendous promise, existing methods are often limited by the task-dependent distribut…

Cited by 20SourcePDFScholar