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Linh Kästner

14 accepted papers

2026

TOPO-Bench: An Open-Source Topological Mapping Evaluation Framework with Quantifiable Perceptual Aliasing

ICRA 2026poster

Topological mapping offers a compact and robust representation for navigation, but progress in the field is hindered by the lack of standardized evaluation metrics, datasets, and protocols. Existing systems are evaluated in different environments under different criteria, preventing fair and reprodu…

2025

Arena 4.0: a Comprehensive Ros2 Development and Benchmarking Platform for Human-Centric Navigation Using Generative-Model-Based Environment Generation

ICRA 2025

Building upon the foundations laid by our previous work, this paper introduces Arena 4.0, a significant advancement of Arena 3.0 [1], Arena-Bench [2], Arena 1.0 [3], and Arena 2.0 [4]. Arena 4.0 provides three main novel contributions: 1) a generative-model-based world and scenario generation approa

Cited by 12SourceScholar
2025

Arena-Bench 2.0: A Comprehensive Benchmark of Social Navigation Approaches in Collaborative Environments

IROS 2025

Social navigation has become increasingly important for robots operating in human environments, yet many newly proposed navigation methods remain narrowly tailored or exist only as proof-of-concept prototypes. Building on our previous work with Arena, a social navigation development platform, we now

Cited by 0SourceScholar
2025

Demonstrating Arena 5.0: A Photorealistic ROS2 Simulation Framework for Developing and Benchmarking Social Navigation

RSS 2025poster

Building upon the foundations laid by our previous work, this paper introducesArena 5.0, the fifth iteration of our framework for robotics social navigation development and benchmarking. Arena 5.0 provides three main contributions: 1) The complete integration of NVIDIA Isaac Gym, enabling photoreali…

Cited by 0PDFScholar
2024

Demonstrating Arena 3.0: Advancing Social Navigation in Collaborative and Highly Dynamic Environments

RSS 2024poster

Building upon our previous contributions, this paper introduces Arena 3.0, an extension of Arena-Bench, Arena 1.0, and Arena 2.0 focusing on the development, simulation, and benchmarking of social navigation approaches in collaborative environments. We significantly enhance the realism of human beha…

2024

HabitatDyn 2.0: Dataset for Spatial Anticipation and Dynamic Object Localization

ICRA 2024poster

The ability of a robot to perceive and understand its environment is crucial for its actions and behavior. Humans are adept at using semantic information for object localization and path planning, a skill that robots need to emulate for intelligent adaptation in dynamic settings. Training of the spa…

Cited by 0SourceScholar
2023

Arena-Rosnav 2.0: A Development and Benchmarking Platform for Robot Navigation in Highly Dynamic Environments

IROS 2023

Following up on our previous works, in this paper, we present Arena-Rosnav 2.0 an extension to our previous works Arena-Bench [1] and Arena-Rosnav [2], which adds a variety of additional modules for developing and benchmarking robotic navigation approaches. The platform is fundamentally restructured

Cited by 11SourcecodeScholar
2023

Demonstrating Arena-Web: A Web-based Development and Benchmarking Platform for Autonomous Navigation Approaches

RSS 2023poster

In recent years, mobile robot navigation approaches have become increasingly important due to various application areas ranging from healthcare to warehouse logistics. In particular, Deep Reinforcement Learning approaches have gained popularity for robot navigation but are not easily accessible to n…

Cited by 3SourcePDFScholar
2022

Arena-Bench: A Benchmarking Suite for Obstacle Avoidance Approaches in Highly Dynamic Environments

RA-L 2022

The ability to autonomously navigate safely, especially within dynamic environments, is paramount for mobile robotics. In recent years, DRL approaches have shown superior performance in dynamic obstacle avoidance. However, these learning-based approaches are often developed in specially designed sim

Cited by 43SourcecodeScholar
2022

Human-Following and -guiding in Crowded Environments using Semantic Deep-Reinforcement-Learning for Mobile Service Robots

ICRA 2022poster

Assistance robots have gained widespread attention in various industries such as logistics and human assistance. The tasks of guiding or following a human in a crowded environment such as airports or train stations to carry weight or goods is still an open problem. In these use cases, the robot is n…

Cited by 22SourcecodeScholar
2021

Arena-Rosnav: Towards Deployment of Deep-Reinforcement-Learning-Based Obstacle Avoidance into Conventional Autonomous Navigation Systems

IROS 2021poster

Recently, mobile robots have become important tools in various industries, especially in logistics. Deep reinforcement learning emerged as an alternative planning method to replace overly conservative approaches and promises more efficient and flexible navigation. However, deep reinforcement learnin…

Cited by 47SourcecodeScholar
2021

Connecting Deep-Reinforcement-Learning-based Obstacle Avoidance with Conventional Global Planners using Waypoint Generators

IROS 2021poster

Deep Reinforcement Learning has emerged as an efficient dynamic obstacle avoidance method in highly dynamic environments. It has the potential to replace overly conservative or inefficient navigation approaches. However, integrating Deep Reinforcement Learning into existing navigation systems is sti…

Cited by 35SourcecodeScholar
2020

A 3D-Deep-Learning-based Augmented Reality Calibration Method for Robotic Environments using Depth Sensor Data

ICRA 2020poster

Augmented Reality and mobile robots are gaining increased attention within industries due to the high potential to make processes cost and time efficient. To facilitate augmented reality, a calibration between the Augmented Reality device and the environment is necessary. This is a challenge when de…

Cited by 41SourceScholar