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Lu Ling

5 accepted papers

2026

Scenethesis: A Language and Vision Agentic Framework for 3D Scene Generation

ICLR 2026poster

Generating interactive 3D scenes from text requires not only synthesizing assets but arranging them with spatial intelligence—support, affordances, and plausibility. However, training data for interactive scenes is dominated by a few indoor datasets, so learning-based methods overfit to in-distribut…

Cited by 0SourceScholar
2024

DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Vision

CVPR 2024poster

We have witnessed significant progress in deep learning-based 3D vision ranging from neural radiance field (NeRF) based 3D representation learning to applications in novel view synthesis (NVS). However existing scene-level datasets for deep learning-based 3D vision limited to either synthetic enviro…

Cited by 85SourcePDFScholar
2024

Dr. Bokeh: DiffeRentiable Occlusion-aware Bokeh Rendering

CVPR 2024poster

Bokeh is widely used in photography to draw attention to the subject while effectively isolating distractions in the background. Computational methods can simulate bokeh effects without relying on a physical camera lens but the inaccurate lens modeling in existing filtering-based methods leads to ar…

Cited by 8SourcePDFScholar
2023

PixHt-Lab: Pixel Height Based Light Effect Generation for Image Compositing

CVPR 2023highlight

Lighting effects such as shadows or reflections are key in making synthetic images realistic and visually appealing. To generate such effects, traditional computer graphics uses a physically-based renderer along with 3D geometry. To compensate for the lack of geometry in 2D Image compositing, recent…

Cited by 22SourcePDFScholar