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Yichen Sheng

10 accepted papers

2026

PixelDiT: Pixel Diffusion Transformers for Image Generation

CVPR 2026

Latent-space modeling has been the standard for Diffusion Transformers (DiTs). However, it relies on a two-stage pipeline where the pretrained autoencoder introduces lossy reconstruction, leading to error accumulation while hindering joint optimization. To address these issues, we propose PixelDiT,

Cited by 0SourcecodeScholar
2026

Scenethesis: A Language and Vision Agentic Framework for 3D Scene Generation

ICLR 2026poster

Generating interactive 3D scenes from text requires not only synthesizing assets but arranging them with spatial intelligence—support, affordances, and plausibility. However, training data for interactive scenes is dominated by a few indoor datasets, so learning-based methods overfit to in-distribut…

Cited by 0SourceScholar
2025

Floating No More: Object-Ground Reconstruction from a Single Image

CVPR 2025poster

Recent advancements in 3D object reconstruction from single images have primarily focused on improving the accuracy of object shapes. Yet, these techniques often fail to accurately capture the inter-relation between the object, ground, and camera. As a result, the reconstructed objects often appear…

Cited by 3SourcePDFScholar
2025

Generative Photography: Scene-Consistent Camera Control for Realistic Text-to-Image Synthesis

CVPR 2025highlight

Image generation today can produce somewhat realistic images from text prompts. However, if one asks the generator to synthesize a specific camera setting such as creating different fields of view using a 24mm lens versus a 70mm lens, the generator will not be able to interpret and generate scene-co…

2024

DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Vision

CVPR 2024poster

We have witnessed significant progress in deep learning-based 3D vision ranging from neural radiance field (NeRF) based 3D representation learning to applications in novel view synthesis (NVS). However existing scene-level datasets for deep learning-based 3D vision limited to either synthetic enviro…

Cited by 85SourcePDFScholar
2024

Dr. Bokeh: DiffeRentiable Occlusion-aware Bokeh Rendering

CVPR 2024poster

Bokeh is widely used in photography to draw attention to the subject while effectively isolating distractions in the background. Computational methods can simulate bokeh effects without relying on a physical camera lens but the inaccurate lens modeling in existing filtering-based methods leads to ar…

Cited by 8SourcePDFScholar
2023

PixHt-Lab: Pixel Height Based Light Effect Generation for Image Compositing

CVPR 2023highlight

Lighting effects such as shadows or reflections are key in making synthetic images realistic and visually appealing. To generate such effects, traditional computer graphics uses a physically-based renderer along with 3D geometry. To compensate for the lack of geometry in 2D Image compositing, recent…

Cited by 22SourcePDFScholar
2022

Controllable Shadow Generation Using Pixel Height Maps

ECCV 2022poster

"Shadows are essential for realistic image compositing. Physics based shadow rendering methods require 3D geometries, which are not always available. Deep learning-based shadow synthesis methods learn a mapping from the light information to an object’s shadow without explicitly modeling the shadow g…

Cited by 30SourcePDFScholar