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Philip W. Robinson

2 accepted papers

2023

Learning to Personalize Equalization for High-Fidelity Spatial Audio Reproduction

ICASSP 2023accepted

Reproducing accurate and perceptually realistic spatial audio for augmented and virtual reality (AR/VR) requires the headphones to have a flat frequency response. This can be achieved by equalizing the headphone transducers’ output given the transfer function between the transducer and the human ear…

Cited by 0SourceScholar
2022

SoundSpaces 2.0: A Simulation Platform for Visual-Acoustic Learning

NeurIPS 2022accept

We introduce SoundSpaces 2.0, a platform for on-the-fly geometry-based audio rendering for 3D environments. Given a 3D mesh of a real-world environment, SoundSpaces can generate highly realistic acoustics for arbitrary sounds captured from arbitrary microphone locations. Together with existing 3D vi…

Cited by 94SourcePDFScholar