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Qinbo Li

4 accepted papers

2025

Textured Gaussians for Enhanced 3D Scene Appearance Modeling

CVPR 2025poster

3D Gaussian Splatting (3DGS) has recently emerged as a state-of-the-art 3D reconstruction and rendering technique due to its high-quality results and fast training and rendering time. However, pixels covered by the same Gaussian are always shaded in the same color up to a Gaussian falloff scaling fa…

Cited by 3SourcePDFScholar
2024

LTM: Lightweight Textured Mesh Extraction and Refinement of Large Unbounded Scenes for Efficient Storage and Real-time Rendering

CVPR 2024poster

Advancements in neural signed distance fields (SDFs) have enabled modeling 3D surface geometry from a set of 2D images of real-world scenes. Baking neural SDFs can extract explicit mesh with appearance baked into texture maps as neural features. The baked meshes still have a large memory footprint a…

Cited by 7SourcePDFScholar
2024

Taming Latent Diffusion Model for Neural Radiance Field Inpainting

ECCV 2024poster

"Neural Radiance Field (NeRF) is a representation for 3D reconstruction from multi-view images. Despite some recent work showing preliminary success in editing a reconstructed NeRF with diffusion prior, they remain struggling to synthesize reasonable geometry in completely uncovered regions. One maj…

Cited by 10SourcePDFScholar
2023

Consistent View Synthesis With Pose-Guided Diffusion Models

CVPR 2023poster

Novel view synthesis from a single image has been a cornerstone problem for many Virtual Reality applications that provide immersive experiences. However, most existing techniques can only synthesize novel views within a limited range of camera motion or fail to generate consistent and high-quality…