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Renaud Vandeghen

3 accepted papers

2026

MeshSplatting: Differentiable Rendering with Opaque Meshes

CVPR 2026

Primitive-based splatting methods like 3D Gaussian Splatting (3DGS) have revolutionized novel view synthesis with real-time rendering. However, their point-based representations remain incompatible with mesh-based pipelines that power AR/VR and game engines. We present Mesh Splatting, a mesh-based r

Cited by 0SourcecodeScholar
2026

TrackMAE: Video Representation Learning via Track Mask and Predict

CVPR 2026

Masked video modeling (MVM) has emerged as a simple and scalable self-supervised pretraining paradigm, but only encodes motion information implicitly, limiting the encoding of temporal dynamics in the learned representations. As a result, such models struggle on motion-centric tasks that require fin

Cited by 0SourcecodeScholar
2025

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes

CVPR 2025highlight

Recent advances in radiance field reconstruction, such as 3D Gaussian Splatting (3DGS), have achieved high-quality novel view synthesis and fast rendering by representing scenes with compositions of Gaussian primitives. However, 3D Gaussians present several limitations for scene reconstruction. Accu…