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Daniel Rebain

17 accepted papers

2026

MeshSplatting: Differentiable Rendering with Opaque Meshes

CVPR 2026

Primitive-based splatting methods like 3D Gaussian Splatting (3DGS) have revolutionized novel view synthesis with real-time rendering. However, their point-based representations remain incompatible with mesh-based pipelines that power AR/VR and game engines. We present Mesh Splatting, a mesh-based r

Cited by 0SourcecodeScholar
2026

ROOM: A Physics-Based Continuum Robot Simulator for Photorealistic Medical Datasets Generation

ICRA 2026poster

Continuum robots are advancing bronchoscopy procedures by accessing complex lung airways and enabling targeted interventions. However, their development is limited by the lack of realistic testing environments: Real data is difficult to collect due to ethical constraints and patient safety concerns,…

2026

Semantic Foam: Unifying Spatial and Semantic Scene Decomposition

CVPR 2026

Modern scene reconstruction methods, such as 3D Gaussian Splatting, deliver photo-realistic novel view synthesis at real-time speeds, yet their adoption in interactive graphics applications has been limited. A major bottleneck is the difficulty of interacting with these representations compared to t

Cited by 0SourceScholar
2026

Spherical Voronoi: Directional Appearance as a Differentiable Partition of the Sphere

CVPR 2026

Radiance field methods (e.g. 3D Gaussian Splatting) have emerged as a powerful paradigm for novel view synthesis, yet their appearance modeling often relies on Spherical Harmonics (SH), which impose fundamental limitations. SH struggle with high-frequency signals, exhibit Gibbs ringing artifacts, an

Cited by 0SourcecodeScholar
2025

3D Gaussian Flats: Hybrid 2D/3D Photometric Scene Reconstruction

NeurIPS 2025poster

Recent advances in radiance fields and novel view synthesis enable creation of realistic digital twins from photographs. However, current methods struggle with flat, texture-less surfaces, creating uneven and semi-transparent reconstructions, due to an ill-conditioned photometric reconstruction obje…

Cited by 0SourceScholar
2025

CrossSDF: 3D Reconstruction of Thin Structures From Cross-Sections

CVPR 2025poster

Reconstructing complex structures from planar cross-sections is a challenging problem, with wide-reaching applications in medical imaging, manufacturing, and topography. Out-of-the-box point cloud reconstruction methods can often fail due to the data sparsity between slicing planes, while current be…

Cited by 0SourcePDFScholar
2025

Radiant Foam: Real-Time Differentiable Ray Tracing

ICCV 2025poster

Research on differentiable scene representations is consistently moving towards more efficient, real-time models. Recently, this has led to the popularization of splatting methods, which eschew the traditional ray-based rendering of radiance fields in favor of rasterization. This has yielded a signi…

Cited by 0SourcePDFScholar
2024

3D Gaussian Splatting as Markov Chain Monte Carlo

NeurIPS 2024spotlight

While 3D Gaussian Splatting has recently become popular for neural rendering, current methods rely on carefully engineered cloning and splitting strategies for placing Gaussians, which does not always generalize and may lead to poor-quality renderings. For many real-world scenes this leads to their…

2024

Accelerating Neural Field Training via Soft Mining

CVPR 2024poster

We present an approach to accelerate Neural Field training by efficiently selecting sampling locations. While Neural Fields have recently become popular it is often trained by uniformly sampling the training domain or through handcrafted heuristics. We show that improved convergence and final traini…

2024

BANF: Band-Limited Neural Fields for Levels of Detail Reconstruction

CVPR 2024poster

Largely due to their implicit nature neural fields lack a direct mechanism for filtering as Fourier analysis from discrete signal processing is not directly applicable to these representations. Effective filtering of neural fields is critical to enable level-of-detail processing in downstream applic…

Cited by 3SourcePDFScholar
2024

Lagrangian Hashing for Compressed Neural Field Representations

ECCV 2024poster

"We present Lagrangian Hashing, a representation for neural fields combining the characteristics of fast training NeRF methods that rely on Eulerian grids (i.e. InstantNGP), with those that employ points equipped with features as a way to represent information (e.g. 3D Gaussian Splatting or PointNeR…

Cited by 1SourcePDFScholar
2024

Neural Fields as Distributions: Signal Processing Beyond Euclidean Space

CVPR 2024poster

Neural fields have emerged as a powerful and broadly applicable method for representing signals. However in contrast to classical discrete digital signal processing the portfolio of tools to process such representations is still severely limited and restricted to Euclidean domains. In this paper we…

Cited by 1SourcePDFScholar
2023

nerf2nerf: Pairwise Registration of Neural Radiance Fields

ICRA 2023poster

We introduce a technique for pairwise registration of neural fields that extends classical optimization-based local registration (i.e. ICP) to operate on Neural Radiance Fields (NeRF)-neural 3D scene representations trained from collections of calibrated images. NeRF does not decompose illumination…

Cited by 33SourcecodeScholar
2022

Kubric: A Scalable Dataset Generator

CVPR 2022poster

Data is the driving force of machine learning, with the amount and quality of training data often being more important for the performance of a system than architecture and training details. But collecting, processing and annotating real data at scale is difficult, expensive, and frequently raises a…

Cited by 249PDFcodeScholar