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Yang-Che Tseng

3 accepted papers

2024

"PointNeRF++: A multi-scale, point-based Neural Radiance Field"

ECCV 2024poster

"Point clouds offer an attractive source of information to complement images in neural scene representations, especially when few images are available. Neural rendering methods based on point clouds do exist, but they do not perform well when the point cloud is sparse or incomplete, which is often t…

2024

3D Gaussian Splatting as Markov Chain Monte Carlo

NeurIPS 2024spotlight

While 3D Gaussian Splatting has recently become popular for neural rendering, current methods rely on carefully engineered cloning and splitting strategies for placing Gaussians, which does not always generalize and may lead to poor-quality renderings. For many real-world scenes this leads to their…

2023

Orbeez-SLAM: A Real-time Monocular Visual SLAM with ORB Features and NeRF-realized Mapping

ICRA 2023poster

A spatial AI that can perform complex tasks through visual signals and cooperate with humans is highly anticipated. To achieve this, we need a visual SLAM that easily adapts to new scenes without pre-training and generates dense maps for downstream tasks in real-time. None of the previous learning-b…

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