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Ruimin Shen

8 accepted papers

2026

Position: Embodied AI Requires a Privacy-Utility Tradeoff

ICML 2026poster

Embodied AI (EAI) systems are rapidly transitioning from simulations into real-world domestic and other sensitive environments. However, recent EAI solutions have largely demonstrated advancements within \emph{isolated stages} such as instruction, perception, planning and interaction, without consid…

Cited by 0SourceScholar
2020

Generating Behavior-Diverse Game AIs with Evolutionary Multi-Objective Deep Reinforcement Learning

IJCAI 2020poster

Generating diverse behaviors for game artificial intelligence (Game AI) has been long recognized as a challenging task in the game industry. Designing a Game AI with a satisfying behavioral characteristic (style) heavily depends on the domain knowledge and is hard to achieve manually. Deep reinforce…

Cited by 0SourcePDFScholar
2020

GestureDet: Real-time Student Gesture Analysis with Multi-dimensional Attention-based Detector

IJCAI 2020poster

Students’ gestures, hand-raising, stand-up, and sleeping, indicates the engagement of students in classrooms and partially reflects teaching quality. Therefore, fast and automatically recognizing these gestures are of great importance. Due to limited computational resources in primary and secondary…

Cited by 0SourcePDFScholar
2018

Anisotropic Total Variation Regularized Low-Rank Tensor Completion Based On Tensor Nuclear Norm for Color Image Inpainting

ICASSP 2018accepted

In this paper, we propose a novel low-rank tensor completion (LRTC) model under the circulant algebra for color image inpainting, which simultaneously preserves the low-rank structures of images, and also explore the local smooth and piecewise priors of the images in the spatial domain. First, color…

Cited by 0SourceScholar