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Changjie Fan

52 accepted papers

2026

MarCon: Max-Margin Contrastive Learning for Imbalanced Domain Adaptation Semantic Segmentation

IJCAI 2026

Unsupervised Domain Adaptation for Semantic Segmentation (UDA-SS) has seen significant progress in recent years. Existing UDA-SS approaches mostly adopt a pseudo-labeling schema to adapt model in the target domain, but they often overlook the inherent long-tailed data distribution in segmentation. W

Cited by 0Scholar
2025

DialogDraw: Image Generation and Editing System Based on Multi-Turn Dialogue

AAAI 2025technical

In recent years, diffusion modeling has shown great potential for image generation and editing. Beyond single-model approaches, various drawing workflows now exist to handle diverse drawing tasks. However, few solutions effectively identify user intentions through dialogue and progressively complete…

Cited by 0SourcePDFScholar
2025

High-Precision and High-Efficiency Trajectory Tracking for Excavators Based on Closed-Loop Dynamics

IROS 2025

The complex nonlinear dynamics of hydraulic excavators, such as time delays and control coupling, pose significant challenges to achieving high-precision trajectory tracking. Traditional control methods often fall short in such applications due to their inability to effectively handle these nonlinea

Cited by 0SourcecodeScholar
2025

LLM4GEN: Leveraging Semantic Representation of LLMs for Text-to-Image Generation

AAAI 2025technical

Diffusion models have exhibited substantial success in text-to-image generation. However, they often encounter challenges when dealing with complex and dense prompts involving multiple objects, attribute binding, and long descriptions. In this paper, we propose a novel framework called LLM4GEN, whic…

Cited by 20SourcePDFScholar
2025

Reinforcement Learning from Imperfect Corrective Actions and Proxy Rewards

ICLR 2025poster

In practice, reinforcement learning (RL) agents are often trained with a possibly imperfect proxy reward function, which may lead to a human-agent alignment issue (i.e., the learned policy either converges to non-optimal performance with low cumulative rewards, or achieves high cumulative rewards bu…

Cited by 1SourcePDFScholar
2025

Storynizor: Consistent Story Generation via Inter-Frame Synchronized and Shuffled ID Injection

AAAI 2025technical

Recent advances in text-to-image diffusion models have spurred significant interest in continuous story image generation. In this paper, we introduce Storynizor, a model capable of generating coherent stories with strong inter-frame character consistency, effective foreground-background separation,…

Cited by 1SourcePDFScholar
2025

Towards Transferable Personality Representation Learning based on Triplet Comparisons and Its Applications

EMNLP 2025

Personality is an important concept in psychology that reflects individual differences in thinking and behavior, and has significant applications across various fields. Most existing personality analysis methods address this issue at the bag level, treating the entire corpus gathered from one indivi

2024

AlignDiff: Aligning Diverse Human Preferences via Behavior-Customisable Diffusion Model

ICLR 2024poster

Aligning agent behaviors with diverse human preferences remains a challenging problem in reinforcement learning (RL), owing to the inherent abstractness and mutability of human preferences. To address these issues, we propose AlignDiff, a novel framework that leverages RLHF to quantify human prefere…

2024

Bayesian Design Principles for Offline-to-Online Reinforcement Learning

ICML 2024poster

Offline reinforcement learning (RL) is crucial for real-world applications where exploration can be costly or unsafe. However, offline learned policies are often suboptimal, and further online fine-tuning is required. In this paper, we tackle the fundamental dilemma of offline-to-online fine-tuning:…

2024

CPT-VR: Improving Surface Rendering via Closest Point Transform with View-Reflection Appearance

ECCV 2024poster

"Differentiable surface rendering has significantly advanced 3D reconstruction. Existing surface rendering methods assume that the local surface is planar, and thus employ linear approximation based on the Singed Distance Field (SDF) values to predict the point on the surface. However, this assumpti…

Cited by 0SourcePDFScholar
2024

EfficientDreamer: High-Fidelity and Robust 3D Creation via Orthogonal-view Diffusion Priors

CVPR 2024poster

While image diffusion models have made significant progress in text-driven 3D content creation they often fail to accurately capture the intended meaning of text prompts especially for view information. This limitation leads to the Janus problem where multi-faced 3D models are generated under the gu…

2024

EnMatch: Matchmaking for Better Player Engagement via Neural Combinatorial Optimization

AAAI 2024technical

Matchmaking is a core task in e-sports and online games, as it contributes to player engagement and further influences the game's lifecycle. Previous methods focus on creating fair games at all times. They divide players into different tiers based on skill levels and only select players from the sam…

Cited by 3SourcePDFScholar
2024

Hybrid CtrlFormer: Learning Adaptive Search Space Partition for Hybrid Action Control via Transformer-based Monte Carlo Tree Search

UAI 2024poster

Hybrid action control tasks are common in the real world, which require controlling some discrete and continuous actions simultaneously. To solve these tasks, existing Deep Reinforcement learning (DRL) methods either directly build a separate policy for each type of action or simplify the hybrid act…

2024

Optimistic Value Instructors for Cooperative Multi-Agent Reinforcement Learning

AAAI 2024technical

In cooperative multi-agent reinforcement learning, decentralized agents hold the promise of overcoming the combinatorial explosion of joint action space and enabling greater scalability. However, they are susceptible to a game-theoretic pathology called relative overgeneralization that shadows the o…

Cited by 2SourcePDFScholar
2024

STAR: Spatio-Temporal State Compression for Multi-Agent Tasks with Rich Observations

IJCAI 2024poster

This paper focuses on the problem of learning compressed state representations for multi-agent tasks. Under the assumption of rich observation, we pinpoint that the state representations should be compressed both spatially and temporally to enable efficient prioritization of task-relevant features,…

Cited by 0SourcePDFScholar
2024

Stylized Offline Reinforcement Learning: Extracting Diverse High-Quality Behaviors from Heterogeneous Datasets

ICLR 2024poster

Previous literature on policy diversity in reinforcement learning (RL) either focuses on the online setting or ignores the policy performance. In contrast, offline RL, which aims to learn high-quality policies from batched data, has yet to fully leverage the intrinsic diversity of the offline datase…

Cited by 9SourcePDFScholar
2024

vMFER: Von Mises-Fisher Experience Resampling Based on Uncertainty of Gradient Directions for Policy Improvement

IJCAI 2024poster

Reinforcement Learning (RL) is a widely employed technique in decision-making problems, encompassing two fundamental operations -- policy evaluation and policy improvement. Enhancing learning efficiency remains a key challenge in RL, with many efforts focused on using ensemble critics to boost polic…

Cited by 1SourcePDFScholar
2023

Conservative Offline Policy Adaptation in Multi-Agent Games

NeurIPS 2023poster

Prior research on policy adaptation in multi-agent games has often relied on online interaction with the target agent in training, which can be expensive and impractical in real-world scenarios. Inspired by recent progress in offline reinforcement learn- ing, this paper studies offline policy adapta…

Cited by 2SourcePDFScholar
2023

DINet: Deformation Inpainting Network for Realistic Face Visually Dubbing on High Resolution Video

AAAI 2023technical

For few-shot learning, it is still a critical challenge to realize photo-realistic face visually dubbing on high-resolution videos. Previous works fail to generate high-fidelity dubbing results. To address the above problem, this paper proposes a Deformation Inpainting Network (DINet) for high-resol…

2023

Diverse 3D Hand Gesture Prediction From Body Dynamics by Bilateral Hand Disentanglement

CVPR 2023poster

Predicting natural and diverse 3D hand gestures from the upper body dynamics is a practical yet challenging task in virtual avatar creation. Previous works usually overlook the asymmetric motions between two hands and generate two hands in a holistic manner, leading to unnatural results. In this wor…

2023

EUCLID: Towards Efficient Unsupervised Reinforcement Learning with Multi-choice Dynamics Model

ICLR 2023poster

Unsupervised reinforcement learning (URL) poses a promising paradigm to learn useful behaviors in a task-agnostic environment without the guidance of extrinsic rewards to facilitate the fast adaptation of various downstream tasks. Previous works focused on the pre-training in a model-free manner whi…

Cited by 14SourcePDFScholar
2023

FlowFace: Semantic Flow-Guided Shape-Aware Face Swapping

AAAI 2023technical

In this work, we propose a semantic flow-guided two-stage framework for shape-aware face swapping, namely FlowFace. Unlike most previous methods that focus on transferring the source inner facial features but neglect facial contours, our FlowFace can transfer both of them to a target face, thus lead…

2023

NeFII: Inverse Rendering for Reflectance Decomposition With Near-Field Indirect Illumination

CVPR 2023poster

Inverse rendering methods aim to estimate geometry, materials and illumination from multi-view RGB images. In order to achieve better decomposition, recent approaches attempt to model indirect illuminations reflected from different materials via Spherical Gaussians (SG), which, however, tends to blu…

2023

StyleTalk: One-Shot Talking Head Generation with Controllable Speaking Styles

AAAI 2023technical

Different people speak with diverse personalized speaking styles. Although existing one-shot talking head methods have made significant progress in lip sync, natural facial expressions, and stable head motions, they still cannot generate diverse speaking styles in the final talking head videos. To t…

2023

Towards Unbiased Volume Rendering of Neural Implicit Surfaces With Geometry Priors

CVPR 2023poster

Learning surface by neural implicit rendering has been a promising way for multi-view reconstruction in recent years. Existing neural surface reconstruction methods, such as NeuS and VolSDF, can produce reliable meshes from multi-view posed images. Although they build a bridge between volume renderi…

2023

Zero-Shot Text-to-Parameter Translation for Game Character Auto-Creation

CVPR 2023poster

Recent popular Role-Playing Games (RPGs) saw the great success of character auto-creation systems. The bone-driven face model controlled by continuous parameters (like the position of bones) and discrete parameters (like the hairstyles) makes it possible for users to personalize and customize in-gam…

2022

DecBERT: Enhancing the Language Understanding of BERT with Causal Attention Masks

NAACL 2022findings

Since 2017, the Transformer-based models play critical roles in various downstream Natural Language Processing tasks. However, a common limitation of the attention mechanism utilized in Transformer Encoder is that it cannot automatically capture the information of word order, so explicit position em…

Cited by 7SourcePDFScholar
2022

Deconfounded Value Decomposition for Multi-Agent Reinforcement Learning

ICML 2022spotlight

Value decomposition (VD) methods have been widely used in cooperative multi-agent reinforcement learning (MARL), where credit assignment plays an important role in guiding the agents’ decentralized execution. In this paper, we investigate VD from a novel perspective of causal inference. We first sho…

Cited by 23SourcePDFScholar
2022

Easy and Efficient Transformer: Scalable Inference Solution For Large NLP Model

NAACL 2022industry

Recently, large-scale transformer-based models have been proven to be effective over various tasks across many domains. Nevertheless, applying them in industrial production requires tedious and heavy works to reduce inference costs. To fill such a gap, we introduce a scalable inference solution: Eas…

2022

Individual Reward Assisted Multi-Agent Reinforcement Learning

ICML 2022spotlight

In many real-world multi-agent systems, the sparsity of team rewards often makes it difficult for an algorithm to successfully learn a cooperative team policy. At present, the common way for solving this problem is to design some dense individual rewards for the agents to guide the cooperation. Howe…

2022

Multi-Dimensional Prediction of Guild Health in Online Games: A Stability-Aware Multi-Task Learning Approach

AAAI 2022technical

Guild is the most important long-term virtual community and emotional bond in massively multiplayer online role-playing games (MMORPGs). It matters a lot to the player retention and game ecology how the guilds are going, e.g., healthy or not. The main challenge now is to characterize and predict the…

Cited by 4SourcePDFScholar
2021

An Efficient Transfer Learning Framework for Multiagent Reinforcement Learning

NeurIPS 2021poster

Transfer Learning has shown great potential to enhance single-agent Reinforcement Learning (RL) efficiency. Similarly, Multiagent RL (MARL) can also be accelerated if agents can share knowledge with each other. However, it remains a problem of how an agent should learn from other agents. In this pap…

2021

Audio2Head: Audio-driven One-shot Talking-head Generation with Natural Head Motion

IJCAI 2021poster

We propose an audio-driven talking-head method to generate photo-realistic talking-head videos from a single reference image. In this work, we tackle two key challenges: (i) producing natural head motions that match speech prosody, and (ii)} maintaining the appearance of a speaker in a large head mo…

2021

Automatic Translation of Music-to-Dance for In-Game Characters

IJCAI 2021poster

Music-to-dance translation is an emerging and powerful feature in recent role-playing games. Previous works of this topic consider music-to-dance as a supervised motion generation problem based on time-series data. However, these methods require a large amount of training data pairs and may suffer f…

2021

Episodic Multi-agent Reinforcement Learning with Curiosity-driven Exploration

NeurIPS 2021poster

Efficient exploration in deep cooperative multi-agent reinforcement learning (MARL) still remains challenging in complex coordination problems. In this paper, we introduce a novel Episodic Multi-agent reinforcement learning with Curiosity-driven exploration, called EMC. We leverage an insight of pop…

Cited by 101SourcePDFScholar
2021

Flow-Guided One-Shot Talking Face Generation With a High-Resolution Audio-Visual Dataset

CVPR 2021poster

One-shot talking face generation should synthesize high visual quality facial videos with reasonable animations of expression and head pose, and just utilize arbitrary driving audio and arbitrary single face image as the source. Current works fail to generate over 256 x 256 resolution realistic-look…

Cited by 368PDFcodeScholar
2021

Learning a Facial Expression Embedding Disentangled From Identity

CVPR 2021poster

The facial expression analysis requires a compact and identity-ignored expression representation. In this paper, we model the expression as the deviation from the identity by a subtraction operation, extracting a continuous and identity-invariant expression embedding. We propose a Deviation Learning…

Cited by 92PDFScholar
2021

Long Text Generation by Modeling Sentence-Level and Discourse-Level Coherence

ACL 2021long

Generating long and coherent text is an important but challenging task, particularly for open-ended language generation tasks such as story generation. Despite the success in modeling intra-sentence coherence, existing generation models (e.g., BART) still struggle to maintain a coherent event sequen…

2021

MetaCURE: Meta Reinforcement Learning with Empowerment-Driven Exploration

ICML 2021spotlight

Meta reinforcement learning (meta-RL) extracts knowledge from previous tasks and achieves fast adaptation to new tasks. Despite recent progress, efficient exploration in meta-RL remains a key challenge in sparse-reward tasks, as it requires quickly finding informative task-relevant experiences in bo…

2021

OpenMEVA: A Benchmark for Evaluating Open-ended Story Generation Metrics

ACL 2021long

Automatic metrics are essential for developing natural language generation (NLG) models, particularly for open-ended language generation tasks such as story generation. However, existing automatic metrics are observed to correlate poorly with human evaluation. The lack of standardized benchmark data…

2021

Reinforcement Learning with a Disentangled Universal Value Function for Item Recommendation

AAAI 2021technical

In recent years, there are great interests as well as many challenges in applying reinforcement learning (RL) to recommendation systems (RS). In this paper, we summarize three key practical challenges of large-scale RL-based recommender systems: massive state and action spaces, high-variance environ…

2021

Towards Unifying Behavioral and Response Diversity for Open-ended Learning in Zero-sum Games

NeurIPS 2021poster

Measuring and promoting policy diversity is critical for solving games with strong non-transitive dynamics where strategic cycles exist, and there is no consistent winner (e.g., Rock-Paper-Scissors). With that in mind, maintaining a pool of diverse policies via open-ended learning is an attractive s…

2021

Write-a-speaker: Text-based Emotional and Rhythmic Talking-head Generation

AAAI 2021technical

In this paper, we propose a novel text-based talking-head video generation framework that synthesizes high-fidelity facial expressions and head motions in accordance with contextual sentiments as well as speech rhythm and pauses. To be specific, our framework consists of a speaker-independent stage…

2020

Action Semantics Network: Considering the Effects of Actions in Multiagent Systems

ICLR 2020poster

In multiagent systems (MASs), each agent makes individual decisions but all of them contribute globally to the system evolution. Learning in MASs is difficult since each agent's selection of actions must take place in the presence of other co-learning agents. Moreover, the environmental stochasticit…

Cited by 48SourcecodeScholar
2020

Efficient Deep Reinforcement Learning via Adaptive Policy Transfer

IJCAI 2020poster

Transfer learning has shown great potential to accelerate Reinforcement Learning (RL) by leveraging prior knowledge from past learned policies of relevant tasks. Existing approaches either transfer previous knowledge by explicitly computing similarities between tasks or select appropriate source pol…

2020

Generating Behavior-Diverse Game AIs with Evolutionary Multi-Objective Deep Reinforcement Learning

IJCAI 2020poster

Generating diverse behaviors for game artificial intelligence (Game AI) has been long recognized as a challenging task in the game industry. Designing a Game AI with a satisfying behavioral characteristic (style) heavily depends on the domain knowledge and is hard to achieve manually. Deep reinforce…

Cited by 0SourcePDFScholar
2020

Learning to Utilize Shaping Rewards: A New Approach of Reward Shaping

NeurIPS 2020poster

Reward shaping is an effective technique for incorporating domain knowledge into reinforcement learning (RL). Existing approaches such as potential-based reward shaping normally make full use of a given shaping reward function. However, since the transformation of human knowledge into numeric reward…

Cited by 246SourcePDFScholar
2020

Q-value Path Decomposition for Deep Multiagent Reinforcement Learning

ICML 2020poster

Recently, deep multiagent reinforcement learning (MARL) has become a highly active research area as many real-world problems can be inherently viewed as multiagent systems. A particularly interesting and widely applicable class of problems is the partially observable cooperative multiagent setting,…

Cited by 73SourcePDFScholar
2019

Face-to-Parameter Translation for Game Character Auto-Creation

ICCV 2019poster

Character customization system is an important component in Role-Playing Games (RPGs), where players are allowed to edit the facial appearance of their in-game characters with their own preferences rather than using default templates. This paper proposes a method for automatically creating in-game c…

Cited by 75PDFScholar
2018

A Deep Bayesian Policy Reuse Approach Against Non-Stationary Agents

NeurIPS 2018poster

In multiagent domains, coping with non-stationary agents that change behaviors from time to time is a challenging problem, where an agent is usually required to be able to quickly detect the other agent's policy during online interaction, and then adapt its own policy accordingly. This paper studies…

Cited by 103SourcePDFScholar