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Yujing Hu

22 accepted papers

2025

Improving Reward Models with Proximal Policy Exploration for Preference-Based Reinforcement Learning

NeurIPS 2025poster

Reinforcement learning (RL) heavily depends on well-designed reward functions, which are often biased and difficult to design for complex behaviors. Preference-based RL (PbRL) addresses this by learning reward models from human feedback, but its practicality is constrained by a critical dilemma: wh…

Cited by 0SourceScholar
2025

Reinforcement Learning from Imperfect Corrective Actions and Proxy Rewards

ICLR 2025poster

In practice, reinforcement learning (RL) agents are often trained with a possibly imperfect proxy reward function, which may lead to a human-agent alignment issue (i.e., the learned policy either converges to non-optimal performance with low cumulative rewards, or achieves high cumulative rewards bu…

Cited by 1SourcePDFScholar
2024

AlignDiff: Aligning Diverse Human Preferences via Behavior-Customisable Diffusion Model

ICLR 2024poster

Aligning agent behaviors with diverse human preferences remains a challenging problem in reinforcement learning (RL), owing to the inherent abstractness and mutability of human preferences. To address these issues, we propose AlignDiff, a novel framework that leverages RLHF to quantify human prefere…

2024

Bayesian Design Principles for Offline-to-Online Reinforcement Learning

ICML 2024poster

Offline reinforcement learning (RL) is crucial for real-world applications where exploration can be costly or unsafe. However, offline learned policies are often suboptimal, and further online fine-tuning is required. In this paper, we tackle the fundamental dilemma of offline-to-online fine-tuning:…

2024

Hybrid CtrlFormer: Learning Adaptive Search Space Partition for Hybrid Action Control via Transformer-based Monte Carlo Tree Search

UAI 2024poster

Hybrid action control tasks are common in the real world, which require controlling some discrete and continuous actions simultaneously. To solve these tasks, existing Deep Reinforcement learning (DRL) methods either directly build a separate policy for each type of action or simplify the hybrid act…

2024

Norface: Improving Facial Expression Analysis by Identity Normalization

ECCV 2024poster

"Facial Expression Analysis remains a challenging task due to unexpected task-irrelevant noise, such as identity, head pose, and background. To address this issue, this paper proposes a novel framework, called Norface, that is unified for both Action Unit (AU) analysis and Facial Emotion Recognition…

2024

Optimistic Value Instructors for Cooperative Multi-Agent Reinforcement Learning

AAAI 2024technical

In cooperative multi-agent reinforcement learning, decentralized agents hold the promise of overcoming the combinatorial explosion of joint action space and enabling greater scalability. However, they are susceptible to a game-theoretic pathology called relative overgeneralization that shadows the o…

Cited by 2SourcePDFScholar
2024

STAR: Spatio-Temporal State Compression for Multi-Agent Tasks with Rich Observations

IJCAI 2024poster

This paper focuses on the problem of learning compressed state representations for multi-agent tasks. Under the assumption of rich observation, we pinpoint that the state representations should be compressed both spatially and temporally to enable efficient prioritization of task-relevant features,…

Cited by 0SourcePDFScholar
2024

Stylized Offline Reinforcement Learning: Extracting Diverse High-Quality Behaviors from Heterogeneous Datasets

ICLR 2024poster

Previous literature on policy diversity in reinforcement learning (RL) either focuses on the online setting or ignores the policy performance. In contrast, offline RL, which aims to learn high-quality policies from batched data, has yet to fully leverage the intrinsic diversity of the offline datase…

Cited by 9SourcePDFScholar
2024

Unlock the Intermittent Control Ability of Model Free Reinforcement Learning

NeurIPS 2024poster

Intermittent control problems are common in real world. The interactions between the decision maker and the executor can be discontinuous (intermittent) due to various types of interruptions, e.g. unstable communication channel. Due to intermittent interaction, agents are unable to acquire the state…

Cited by 0SourcePDFScholar
2024

vMFER: Von Mises-Fisher Experience Resampling Based on Uncertainty of Gradient Directions for Policy Improvement

IJCAI 2024poster

Reinforcement Learning (RL) is a widely employed technique in decision-making problems, encompassing two fundamental operations -- policy evaluation and policy improvement. Enhancing learning efficiency remains a key challenge in RL, with many efforts focused on using ensemble critics to boost polic…

Cited by 1SourcePDFScholar
2023

Conservative Offline Policy Adaptation in Multi-Agent Games

NeurIPS 2023poster

Prior research on policy adaptation in multi-agent games has often relied on online interaction with the target agent in training, which can be expensive and impractical in real-world scenarios. Inspired by recent progress in offline reinforcement learn- ing, this paper studies offline policy adapta…

Cited by 2SourcePDFScholar
2023

EUCLID: Towards Efficient Unsupervised Reinforcement Learning with Multi-choice Dynamics Model

ICLR 2023poster

Unsupervised reinforcement learning (URL) poses a promising paradigm to learn useful behaviors in a task-agnostic environment without the guidance of extrinsic rewards to facilitate the fast adaptation of various downstream tasks. Previous works focused on the pre-training in a model-free manner whi…

Cited by 14SourcePDFScholar
2023

Neural Episodic Control with State Abstraction

ICLR 2023top-25%

Existing Deep Reinforcement Learning (DRL) algorithms suffer from sample inefficiency. Generally, episodic control-based approaches are solutions that leverage highly rewarded past experiences to improve sample efficiency of DRL algorithms. However, previous episodic control-based approaches fail to…

Cited by 14SourcePDFScholar
2022

Individual Reward Assisted Multi-Agent Reinforcement Learning

ICML 2022spotlight

In many real-world multi-agent systems, the sparsity of team rewards often makes it difficult for an algorithm to successfully learn a cooperative team policy. At present, the common way for solving this problem is to design some dense individual rewards for the agents to guide the cooperation. Howe…

2021

An Efficient Transfer Learning Framework for Multiagent Reinforcement Learning

NeurIPS 2021poster

Transfer Learning has shown great potential to enhance single-agent Reinforcement Learning (RL) efficiency. Similarly, Multiagent RL (MARL) can also be accelerated if agents can share knowledge with each other. However, it remains a problem of how an agent should learn from other agents. In this pap…

2021

Episodic Multi-agent Reinforcement Learning with Curiosity-driven Exploration

NeurIPS 2021poster

Efficient exploration in deep cooperative multi-agent reinforcement learning (MARL) still remains challenging in complex coordination problems. In this paper, we introduce a novel Episodic Multi-agent reinforcement learning with Curiosity-driven exploration, called EMC. We leverage an insight of pop…

Cited by 101SourcePDFScholar
2021

Towards Unifying Behavioral and Response Diversity for Open-ended Learning in Zero-sum Games

NeurIPS 2021poster

Measuring and promoting policy diversity is critical for solving games with strong non-transitive dynamics where strategic cycles exist, and there is no consistent winner (e.g., Rock-Paper-Scissors). With that in mind, maintaining a pool of diverse policies via open-ended learning is an attractive s…

2020

Action Semantics Network: Considering the Effects of Actions in Multiagent Systems

ICLR 2020poster

In multiagent systems (MASs), each agent makes individual decisions but all of them contribute globally to the system evolution. Learning in MASs is difficult since each agent's selection of actions must take place in the presence of other co-learning agents. Moreover, the environmental stochasticit…

Cited by 48SourcecodeScholar
2020

Efficient Deep Reinforcement Learning via Adaptive Policy Transfer

IJCAI 2020poster

Transfer learning has shown great potential to accelerate Reinforcement Learning (RL) by leveraging prior knowledge from past learned policies of relevant tasks. Existing approaches either transfer previous knowledge by explicitly computing similarities between tasks or select appropriate source pol…

2020

Learning to Utilize Shaping Rewards: A New Approach of Reward Shaping

NeurIPS 2020poster

Reward shaping is an effective technique for incorporating domain knowledge into reinforcement learning (RL). Existing approaches such as potential-based reward shaping normally make full use of a given shaping reward function. However, since the transformation of human knowledge into numeric reward…

Cited by 246SourcePDFScholar
2020

Q-value Path Decomposition for Deep Multiagent Reinforcement Learning

ICML 2020poster

Recently, deep multiagent reinforcement learning (MARL) has become a highly active research area as many real-world problems can be inherently viewed as multiagent systems. A particularly interesting and widely applicable class of problems is the partially observable cooperative multiagent setting,…

Cited by 73SourcePDFScholar