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Shangdong Yang

11 accepted papers

2026

Faster Parameter-Free Regret Matching Algorithms

ICLR 2026poster

Regret Matching (RM) and its variants are widely employed to learn a Nash equilibrium (NE) in large-scale games. However, most existing research only establishes a theoretical convergence rate of $O(1/\sqrt{T})$ for these algorithms in learning an NE. Recent studies have shown that smooth RM$^+$ var…

Cited by 0SourceScholar
2025

AGC-Drive: A Large-Scale Dataset for Real-World Aerial-Ground Collaboration in Driving Scenarios

NeurIPS 2025poster

By sharing information across multiple agents, collaborative perception helps autonomous vehicles mitigate occlusions and improve overall perception accuracy. While most previous work focus on vehicle-to-vehicle and vehicle-to-infrastructure collaboration, with limited attention to aerial perspectiv…

Cited by 0SourcecodeScholar
2025

Beyond Mandatory Federations: Balancing Egoism, Utilitarianism and Egalitarianism in Mixed-Motive Games

AAAI 2025technical

In the field of mixed-motive games, extensive multi-agent learning studies have explored the balance between egoism (individual interest), utilitarianism (collective interest), and egalitarianism (fairness). Traditional approaches often rely on manually designed reward functions, social norms, and a…

2025

DISTA-Net: Dynamic Closely-Spaced Infrared Small Target Unmixing

ICCV 2025poster

Resolving closely-spaced small targets in dense clusters presents a significant challenge in infrared imaging, as the overlapping signals hinder precise determination of their quantity, sub-pixel positions, and radiation intensities. While deep learning has advanced the field of infrared small targe…

2025

Efficient Last-Iterate Convergence in Solving Extensive-Form Games

NeurIPS 2025poster

To establish last-iterate convergence for Counterfactual Regret Minimization (CFR) algorithms in learning a Nash equilibrium (NE) of extensive-form games (EFGs), recent studies reformulate learning an NE of the original EFG as learning the NEs of a sequence of (perturbed) regularized EFGs. Hence, pr…

Cited by 0SourcecodeScholar
2025

Last-Iterate Convergence of Smooth Regret Matching$^+$ Variants in Learning Nash Equilibria

NeurIPS 2025poster

Regret Matching$^+$ (RM$^+$) variants are widely used to build superhuman Poker AIs, yet few studies investigate their last-iterate convergence in learning a Nash equilibrium (NE). Although their last-iterate convergence is established for games satisfying the Minty Variational Inequality (MVI), no…

Cited by 0SourcecodeScholar
2024

Multi-Agent Sparse Interaction Modeling is an Anomaly Detection Problem

ICASSP 2024accepted

Most real-world multi-agent tasks exhibit the characteristic of sparse interaction, wherein agents interact with each other in a limited number of crucial states while largely acting independently. Effectively modeling the sparse interaction and leveraging the learned interaction structure to instru…

Cited by 0SourceScholar
2024

STAR: Spatio-Temporal State Compression for Multi-Agent Tasks with Rich Observations

IJCAI 2024poster

This paper focuses on the problem of learning compressed state representations for multi-agent tasks. Under the assumption of rich observation, we pinpoint that the state representations should be compressed both spatially and temporally to enable efficient prioritization of task-relevant features,…

Cited by 0SourcePDFScholar
2023

Convergence Analysis of Graphical Game-Based Nash Q-Learning using the Interaction Detection Signal of N-Step Return

ICASSP 2023accepted

The graphical game provides an effective method for modeling different kinds of sparse interactions in multi-agent reinforcement learning. Most previous work on game abstraction lacks theoretical guarantees of convergence. In this paper, we adopt the ${\mathcal{N}}$-step return signal to detect inte…

Cited by 0SourceScholar
2023

Learning Explicit Credit Assignment for Cooperative Multi-Agent Reinforcement Learning via Polarization Policy Gradient

AAAI 2023technical

Cooperative multi-agent policy gradient (MAPG) algorithms have recently attracted wide attention and are regarded as a general scheme for the multi-agent system. Credit assignment plays an important role in MAPG and can induce cooperation among multiple agents. However, most MAPG algorithms cannot a…

Cited by 10SourcePDFScholar
2023

Modified Retrace for Off-Policy Temporal Difference Learning

UAI 2023poster

Off-policy learning is a key to extend reinforcement learning as it allows to learn a target policy from a different behavior policy that generates the data. However, it is well known as “the deadly triad” when combined with bootstrapping and function approximation. Retrace is an efficient and con…

Cited by 4SourcePDFScholar