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Ruxin Chen

5 accepted papers

2026

Wanderland: Geometrically Grounded Simulation for Open-World Embodied AI

CVPR 2026

Reproducible closed-loop evaluation remains a major bottleneck in Embodied AI such as visual navigation. A promising path forward is high-fidelity simulation that combines photorealistic sensor rendering with geometrically grounded interaction in complex, open-world urban environments. Although rece

Cited by 0SourcecodeScholar
2019

Hierarchy-aware Loss Function on a Tree Structured Label Space for Audio Event Detection

ICASSP 2019accepted

The paper introduces a hierarchy-aware loss function in a Deep Neural Network for an audio event detection task that has a bi-level tree structured label space. The goal is not only to improve audio event detection performance at all levels in the label hierarchy, but also to produce better audio em…

Cited by 0SourceScholar
2019

Temporal Attentive Alignment for Large-Scale Video Domain Adaptation

ICCV 2019oral

Although various image-based domain adaptation (DA) techniques have been proposed in recent years, domain shift in videos is still not well-explored. Most previous works only evaluate performance on small-scale datasets which are saturated. Therefore, we first propose two large-scale video DA datase…

Cited by 243PDFcodeScholar
2018

A Deep Reinforcement Learning Framework for Identifying Funny Scenes in Movies

ICASSP 2018accepted

This paper presents a novel deep Reinforcement Learning (RL) framework for classifying movie scenes based on affect using the face images detected in the video stream as input. Extracting affective information from the video is a challenging task modulating complex visual and temporal representation…

Cited by 0SourceScholar