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Ryota Kawamatsu

1 accepted papers

2026

Low-Latency Real-Time Audio Game Commentary System via LLM-based Parallel Text Generation

IJCAI 2026

We present a low-latency real-time audio game commentary system that generates spoken commentary directly from live gameplay video. In this end-to-end setting, a key bottleneck is accumulated waiting time; conventional pipelines capture frames, generate text, and synthesize speech sequentially for e

Cited by 0Scholar