2026
GHPT: Real-Time Relightable Gaussian Splatting using Hybrid Path Tracing
CVPR 2026
3D Gaussian splatting (3DGS) has emerged as a promising approach for high-fidelity 3D scene representation. However, relighting and composition of Gaussian splatting remain challenging because path tracing is not directly applicable. Existing relighting methods for Gaussian splatting typically adopt