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Shangxun Liu

1 accepted papers

2026

GHPT: Real-Time Relightable Gaussian Splatting using Hybrid Path Tracing

CVPR 2026

3D Gaussian splatting (3DGS) has emerged as a promising approach for high-fidelity 3D scene representation. However, relighting and composition of Gaussian splatting remain challenging because path tracing is not directly applicable. Existing relighting methods for Gaussian splatting typically adopt

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