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Yuhe Zhang

2 accepted papers

2026

GHPT: Real-Time Relightable Gaussian Splatting using Hybrid Path Tracing

CVPR 2026

3D Gaussian splatting (3DGS) has emerged as a promising approach for high-fidelity 3D scene representation. However, relighting and composition of Gaussian splatting remain challenging because path tracing is not directly applicable. Existing relighting methods for Gaussian splatting typically adopt

Cited by 0SourcecodeScholar
2026

StoryTailor:A Zero-Shot Pipeline for Action-Rich Multi-Subject Visual Narratives

CVPR 2026

Generating multi-frame, action-rich visual narratives without fine-tuning faces a threefold tension: action text faithfulness, subject identity fidelity, and cross frame background continuity. We propose StoryTailor, a zero-shot pipeline that runs on a single RTX 4090 (24 GB) and produces temporally

Cited by 0SourceScholar