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Songlin Tang

5 accepted papers

2026

3D-Aware Implicit Motion Control for View-Adaptive Human Video Generation

CVPR 2026

Existing methods for human motion control in video generation typically rely on either 2D poses or explicit 3D parametric models (e.g., SMPL) as control signals. However, 2D poses rigidly bind motion to the driving viewpoint, precluding novel-view synthesis. Explicit 3D models, though structurally i

Cited by 0SourcecodeScholar
2026

DiffTrans: Differentiable Geometry-Materials Decomposition for Reconstructing Transparent Objects

ICLR 2026poster

Reconstructing transparent objects from a set of multi-view images is a challenging task due to the complicated nature and indeterminate behavior of light propagation. Typical methods are primarily tailored to specific scenarios, such as objects following a uniform topology, exhibiting ideal transpa…

Cited by 0SourceScholar
2026

From Inpainting to Editing: Unlocking Robust Mask-Free Visual Dubbing via Generative Bootstrapping

ICML 2026poster

Audio-driven visual dubbing aims to synchronize a video's lip movements with new speech but is fundamentally challenged by the lack of ideal training data: paired videos differing only in lip motion. Existing methods circumvent this via mask-based inpainting. However, masking inevitably destroys spa…

Cited by 0SourceScholar
2025

OmniSync: Towards Universal Lip Synchronization via Diffusion Transformers

NeurIPS 2025spotlight

Lip synchronization is the task of aligning a speaker’s lip movements in video with corresponding speech audio, and it is essential for creating realistic, expressive video content. However, existing methods often rely on reference frames and masked-frame inpainting, which limit their robustness to…

Cited by 0SourceScholar
2024

UniVoxel: Fast Inverse Rendering by Unified Voxelization of Scene Representation

ECCV 2024poster

"Typical inverse rendering methods focus on learning implicit neural scene representations by modeling the geometry, materials and illumination separately, which entails significant computations for optimization. In this work we design a Unified Voxelization framework for explicit learning of scene…