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Steven Y. Ko

3 accepted papers

2025

FastTrack: GPU-Accelerated Tracking for Visual SLAM

IROS 2025

The tracking module of a visual-inertial SLAM system processes incoming image frames and IMU data to estimate the position of the frame in relation to the map. It is important for the tracking to complete in a timely manner for each frame to avoid poor localization or tracking loss. We therefore pre

Cited by 2SourceScholar
2024

JacobiGPU: GPU-Accelerated Numerical Differentiation for Loop Closure in Visual SLAM

ICRA 2024poster

In this paper, we introduce JacobiGPU, a technique that uses a GPU to improve the efficiency of loop closure in visual-inertial SLAM systems, particularly when approximating Jacobians using the Finite Difference Method (FDM). Traditional FDM techniques often face computational overhead due to repeat…

Cited by 4SourceScholar
2023

Improving the Performance of Local Bundle Adjustment for Visual-Inertial SLAM with Efficient Use of GPU Resources

ICRA 2023poster

In this paper, we present our approach to efficiently leveraging GPU resources to improve the performance of local bundle adjustment for visual-inertial SLAM. We observe that for local bundle adjustment (i) the Schur complement method, a technique often used to speed up bundle adjustment, has the la…

Cited by 9SourceScholar