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Sungryull Sohn

19 accepted papers

2025

Interactive and Expressive Code-Augmented Planning with Large Language Models

ACL 2025long

Large Language Models (LLMs) demonstrate strong abilities in common-sense reasoning and interactive decision-making, but often struggle with complex, long-horizon planning tasks. Recent techniques have sought to structure LLM outputs using control flow and code to improve planning performance. Howev…

Cited by 0SourcePDFScholar
2025

Scalable Video-to-Dataset Generation for Cross-Platform Mobile Agents

CVPR 2025poster

Recent advancements in Large Language Models (LLMs) and Vision-Language Models (VLMs) have sparked significant interest in developing GUI visual agents. We introduce MONDAY (Mobile OS Navigation Task Dataset for Agents from YouTube), a large-scale dataset of 313K annotated frames from 20K instructio…

2024

Auto-Intent: Automated Intent Discovery and Self-Exploration for Large Language Model Web Agents

EMNLP 2024finding

In this paper, we introduce Auto-Intent, a method to adapt a pre-trained large language model (LLM) as an agent for a target domain without direct fine-tuning, where we empirically focus on web navigation tasks. Our approach first discovers the underlying intents from target domain demonstrations un…

Cited by 7SourcePDFScholar
2024

AutoGuide: Automated Generation and Selection of Context-Aware Guidelines for Large Language Model Agents

NeurIPS 2024poster

Recent advances in large language models (LLMs) have empowered AI agents capable of performing various sequential decision-making tasks. However, effectively guiding LLMs to perform well in unfamiliar domains like web navigation, where they lack sufficient knowledge, has proven to be difficult with…

Cited by 7SourcePDFScholar
2024

Code Models are Zero-shot Precondition Reasoners

NAACL 2024long

One of the fundamental skills required for an agent acting in an environment to complete tasks is the ability to understand what actions are plausible at any given point. This work explores a novel use of code representations to reason about action preconditions for sequential decision making tasks.…

Cited by 2SourcePDFScholar
2024

Unsupervised Object Interaction Learning with Counterfactual Dynamics Models

AAAI 2024technical

We present COIL (Counterfactual Object Interaction Learning), a novel way of learning skills of object interactions on entity-centric environments. The goal is to learn primitive behaviors that can induce interactions without external reward or any supervision. Existing skill discovery methods are l…

Cited by 6SourcePDFScholar
2023

From Heuristic to Analytic: Cognitively Motivated Strategies for Coherent Physical Commonsense Reasoning

EMNLP 2023long main

Pre-trained language models (PLMs) have shown impressive performance in various language tasks. However, they are prone to spurious correlations, and often generate illusory information. In real-world applications, PLMs should justify decisions with formalized, coherent reasoning chains, but this ch…

Cited by 0SourcecodeScholar
2023

SafeDICE: Offline Safe Imitation Learning with Non-Preferred Demonstrations

NeurIPS 2023poster

We consider offline safe imitation learning (IL), where the agent aims to learn the safe policy that mimics preferred behavior while avoiding non-preferred behavior from non-preferred demonstrations and unlabeled demonstrations. This problem setting corresponds to various real-world scenarios, where…

Cited by 1SourcePDFScholar
2023

TOD-Flow: Modeling the Structure of Task-Oriented Dialogues

EMNLP 2023long main

Task-Oriented Dialogue (TOD) systems have become crucial components in interactive artificial intelligence applications. While recent advances have capitalized on pre-trained language models (PLMs), they exhibit limitations regarding transparency and controllability. To address these challenges, we…

Cited by 0SourcecodeScholar
2023

Unsupervised Task Graph Generation from Instructional Video Transcripts

ACL 2023findings

This work explores the problem of generating task graphs of real-world activities. Different from prior formulations, we consider a setting where text transcripts of instructional videos performing a real-world activity (e.g., making coffee) are provided and the goal is to identify the key steps rel…

Cited by 12SourcePDFScholar
2022

Fast inference and transfer of compositional task structures for few-shot task generalization

UAI 2022poster

We tackle real-world problems with complex structures beyond the pixel-based game or simulator. We formulate it as a few-shot reinforcement learning problem where a task is characterized by a subtask graph that defines a set of subtasks and their dependencies that are unknown to the agent. Different…

Cited by 0SourcePDFScholar
2022

Learning Parameterized Task Structure for Generalization to Unseen Entities

AAAI 2022technical

Real world tasks are hierarchical and compositional. Tasks can be composed of multiple subtasks (or sub-goals) that are dependent on each other. These subtasks are defined in terms of entities (e.g., "apple", "pear") that can be recombined to form new subtasks (e.g., "pickup apple", and "pickup pear…

2021

Reinforcement Learning for Sparse-Reward Object-Interaction Tasks in a First-person Simulated 3D Environment

IJCAI 2021poster

Learning how to execute complex tasks involving multiple objects in a 3D world is challenging when there is no ground-truth information about the objects or any demonstration to learn from. When an agent only receives a signal from task-completion, this makes it challenging to learn the object-repr…

Cited by 12SourcePDFScholar
2021

Shortest-Path Constrained Reinforcement Learning for Sparse Reward Tasks

ICML 2021spotlight

We propose the k-Shortest-Path (k-SP) constraint: a novel constraint on the agent’s trajectory that improves the sample efficiency in sparse-reward MDPs. We show that any optimal policy necessarily satisfies the k-SP constraint. Notably, the k-SP constraint prevents the policy from exploring state-a…

2021

Successor Feature Landmarks for Long-Horizon Goal-Conditioned Reinforcement Learning

NeurIPS 2021poster

Operating in the real-world often requires agents to learn about a complex environment and apply this understanding to achieve a breadth of goals. This problem, known as goal-conditioned reinforcement learning (GCRL), becomes especially challenging for long-horizon goals. Current methods have tackle…

Cited by 42SourcePDFScholar
2020

BRPO: Batch Residual Policy Optimization

IJCAI 2020poster

In batch reinforcement learning (RL), one often constrains a learned policy to be close to the behavior (data-generating) policy, e.g., by constraining the learned action distribution to differ from the behavior policy by some maximum degree that is the same at each state. This can cause batch RL t…

Cited by 0SourcePDFScholar
2020

Meta Reinforcement Learning with Autonomous Inference of Subtask Dependencies

ICLR 2020poster

We propose and address a novel few-shot RL problem, where a task is characterized by a subtask graph which describes a set of subtasks and their dependencies that are unknown to the agent. The agent needs to quickly adapt to the task over few episodes during adaptation phase to maximize the return i…

Cited by 58SourcecodeScholar
2018

Hierarchical Reinforcement Learning for Zero-shot Generalization with Subtask Dependencies

NeurIPS 2018poster

We introduce a new RL problem where the agent is required to generalize to a previously-unseen environment characterized by a subtask graph which describes a set of subtasks and their dependencies. Unlike existing hierarchical multitask RL approaches that explicitly describe what the agent should do…

2017

Learning to Generate Long-term Future via Hierarchical Prediction

ICML 2017poster

We propose a hierarchical approach for making long-term predictions of future frames. To avoid inherent compounding errors in recursive pixel-level prediction, we propose to first estimate high-level structure in the input frames, then predict how that structure evolves in the future, and finally by…

Cited by 459SourcePDFScholar