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Junhyuk Oh

21 accepted papers

2025

DataRater: Meta-Learned Dataset Curation

NeurIPS 2025poster

The quality of foundation models depends heavily on their training data. Consequently, great efforts have been put into dataset curation. Yet most approaches rely on manual tuning of coarse-grained mixtures of large buckets of data, or filtering by hand-crafted heuristics. An approach that is ultima…

Cited by 0SourceScholar
2025

Learning from negative feedback, or positive feedback or both

ICLR 2025spotlight

Existing preference optimization methods often assume scenarios where paired preference feedback (preferred/positive vs. dis-preferred/negative examples) is available. This requirement limits their applicability in scenarios where only unpaired feedback—for example, either positive or negative— is a…

Cited by 0SourcePDFScholar
2023

Deep Reinforcement Learning with Plasticity Injection

NeurIPS 2023spotlight

A growing body of evidence suggests that neural networks employed in deep reinforcement learning (RL) gradually lose their plasticity, the ability to learn from new data; however, the analysis and mitigation of this phenomenon is hampered by the complex relationship between plasticity, exploration,…

Cited by 53SourcePDFScholar
2023

In-context Reinforcement Learning with Algorithm Distillation

ICLR 2023top-5%

We propose Algorithm Distillation (AD), a method for distilling reinforcement learning (RL) algorithms into neural networks by modeling their training histories with a causal sequence model. Algorithm Distillation treats learning to reinforcement learn as an across-episode sequential prediction prob…

Cited by 145SourcePDFScholar
2022

Introducing Symmetries to Black Box Meta Reinforcement Learning

AAAI 2022technical

Meta reinforcement learning (RL) attempts to discover new RL algorithms automatically from environment interaction. In so-called black-box approaches, the policy and the learning algorithm are jointly represented by a single neural network. These methods are very flexible, but they tend to underperf…

Cited by 38SourcePDFScholar
2021

Balancing Constraints and Rewards with Meta-Gradient D4PG

ICLR 2021poster

Deploying Reinforcement Learning (RL) agents to solve real-world applications often requires satisfying complex system constraints. Often the constraint thresholds are incorrectly set due to the complex nature of a system or the inability to verify the thresholds offline (e.g, no simulator or reason…

Cited by 26SourcePDFScholar
2021

Discovery of Options via Meta-Learned Subgoals

NeurIPS 2021poster

Temporal abstractions in the form of options have been shown to help reinforcement learning (RL) agents learn faster. However, despite prior work on this topic, the problem of discovering options through interaction with an environment remains a challenge. In this paper, we introduce a novel meta-gr…

Cited by 44SourcePDFScholar
2020

A Self-Tuning Actor-Critic Algorithm

NeurIPS 2020poster

Reinforcement learning algorithms are highly sensitive to the choice of hyperparameters, typically requiring significant manual effort to identify hyperparameters that perform well on a new domain. In this paper, we take a step towards addressing this issue by using metagradients to automatically ad…

2020

Discovering Reinforcement Learning Algorithms

NeurIPS 2020poster

Reinforcement learning (RL) algorithms update an agent’s parameters according to one of several possible rules, discovered manually through years of research. Automating the discovery of update rules from data could lead to more efficient algorithms, or algorithms that are better adapted to specific…

Cited by 176SourcePDFScholar
2020

Meta-Gradient Reinforcement Learning with an Objective Discovered Online

NeurIPS 2020poster

Deep reinforcement learning includes a broad family of algorithms that parameterise an internal representation, such as a value function or policy, by a deep neural network. Each algorithm optimises its parameters with respect to an objective, such as Q-learning or policy gradient, that defines its…

Cited by 85SourcePDFScholar
2020

What Can Learned Intrinsic Rewards Capture?

ICML 2020poster

The objective of a reinforcement learning agent is to behave so as to maximise the sum of a suitable scalar function of state: the reward. These rewards are typically given and immutable. In this paper, we instead consider the proposition that the reward function itself can be a good locus of learne…

Cited by 104SourcePDFScholar
2019

Contingency-Aware Exploration in Reinforcement Learning

ICLR 2019poster

This paper investigates whether learning contingency-awareness and controllable aspects of an environment can lead to better exploration in reinforcement learning. To investigate this question, we consider an instantiation of this hypothesis evaluated on the Arcade Learning Element (ALE). In this st…

Cited by 96SourcePDFScholar
2019

Discovery of Useful Questions as Auxiliary Tasks

NeurIPS 2019poster

Arguably, intelligent agents ought to be able to discover their own questions so that in learning answers for them they learn unanticipated useful knowledge and skills; this departs from the focus in much of machine learning on agents learning answers to externally defined questions. We present a n…

Cited by 100SourcePDFScholar
2018

Hierarchical Reinforcement Learning for Zero-shot Generalization with Subtask Dependencies

NeurIPS 2018poster

We introduce a new RL problem where the agent is required to generalize to a previously-unseen environment characterized by a subtask graph which describes a set of subtasks and their dependencies. Unlike existing hierarchical multitask RL approaches that explicitly describe what the agent should do…

2017

Zero-Shot Task Generalization with Multi-Task Deep Reinforcement Learning

ICML 2017poster

As a step towards developing zero-shot task generalization capabilities in reinforcement learning (RL), we introduce a new RL problem where the agent should learn to execute sequences of instructions after learning useful skills that solve subtasks. In this problem, we consider two types of generali…

Cited by 333SourcePDFScholar
2016

Control of Memory, Active Perception, and Action in Minecraft

ICML 2016poster

In this paper, we introduce a new set of reinforcement learning (RL) tasks in Minecraft (a flexible 3D world). We then use these tasks to systematically compare and contrast existing deep reinforcement learning (DRL) architectures with our new memory-based DRL architectures. These tasks are designed…

Cited by 397SourcePDFScholar
2016

Learning Transferrable Knowledge for Semantic Segmentation With Deep Convolutional Neural Network

CVPR 2016spotlight

We propose a novel weakly-supervised semantic segmentation algorithm based on Deep Convolutional Neural Net- work (DCNN). Contrary to existing weakly-supervised approaches, our algorithm exploits auxiliary segmentation an- notations available for different categories to guide segmentations on images…

Cited by 221PDFScholar
2015

Action-Conditional Video Prediction using Deep Networks in Atari Games

NeurIPS 2015spotlight

Motivated by vision-based reinforcement learning (RL) problems, in particular Atari games from the recent benchmark Aracade Learning Environment (ALE), we consider spatio-temporal prediction problems where future (image-)frames are dependent on control variables or actions as well as previous frames…

Cited by 1061SourcePDFScholar